Aeal5566's Recent Forum Activity

  • the state machine is in that thread. Madster ill see if i can find the source and make some additions to it but ive been super busy with school....

  • talk to Quazi or Davioware they are the brains behind that.

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  • Ive been using this for the game I am currently working on but for some reason it does not work when I run the layout in debug mode. Is this a common thing or something that only happens to me....

  • I had an Idea for an option to set the ignoring input in the platform behavior off by default because I know people use it for AI with the input off.

    yeah thats what I said.

  • If you have 10 or 15 objects with different AI routines then that is 10 or 15 events. Then it would be handy.

  • Would it be possible to add some expressions like nodeX and nodeY and and action for each node?

  • thank you Ashley guess Im just blind lol. I got another question. If we add features to the plugins what are the odds of them being included in the builds? I had an Idea for an option to set the ignoring input in the platform behavior off by default because I know people use it for AI with the input off. I looked through the behavior and its only a couple of lines of code....

  • Is it possible to put plugin source code up on the SVN so users can add things to the plugins? Or is it up there and I dont see it....

  • if your going for Iphone you would have to learn objective c.

  • the first thing I would check is that you correctly installed all of the construct dependencies. This includes the c++ runtime and the latest DirectX

  • have you updated your c++ runtime?

  • There is an option to both include event sheets in other event sheets, and there is also an option to change the event sheet that the layout is using. The event sheet for the layout is under its properties window on the left, and in the event sheet editor you can right click include event sheet

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Aeal5566

Member since 23 Oct, 2008

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