Aeal5566's Recent Forum Activity

  • I want to make it so that when a player releases a key it jumps according to a charger. The only problem is I cant figure out how to do an on release for a keyboard I didn't see an option for it in the menus...

  • would something like this work?

  • I was working with my game it used external event sheets that I had programed on my laptop. Then when I went to add another one it crashed the program. it was then that I remembered that I had to use the hot fix that was given so I did that and tried to load up my .cap. Crashed my system. So after I rebooted and moved the .cap off the flash drive i was working from i loaded it again. System crashed. Then when I got up and running again I loaded up construct without loading a .cap worked fine. Then I made a test .cap with nothing in it. Saved, exited tried to load it and crashed. Then I uninstalled and reinstalled did the hot fix. Tried to load the .cap and the system crashed. I cant recreate the problem on any other computers and I will report it as a bug but I doubt anyone will run into this again...

  • you could just set a private variable "range" and look for the distance constantly between it and the player and if it is out of range then it dosent do any damage. Then you could set another private variable in the player "Weapon" and change the range of the single bullet.

    if you wanted to change how it looked then make the bullets frames of an animation and events that check which weapon is equipped so that it switches to the right bullet type. just pause the animation on start of frame.

  • Here is how I thought of it.

    you have your events

    I.E.

    On collision between "this" and Platform

    set velocity to "this".y+500

    then in an event sheet attached to the player sprite the "this" would be replaced by the player sprite. But then you could attach it to another thing and it would still have that same action so the this would be replaced by whatever sprite it is attached to.

    Is this what you where thinking or something else?

  • Even if you added a "this" object and allowed you to attach event sheets directly into a sprite and the "this" object is replaced by the sprite in the one instance of the code. That would be cool...

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  • If you could export event sheets to behaviors that would be cool. Or even the ability to save event sheets separately and import them later instead of copy past each one.

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Aeal5566

Member since 23 Oct, 2008

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