Aeal5566's Recent Forum Activity

  • I cope so much better with code now. After I learned a fair amount of Torquescript events feel so limited to me, probably because it gives me a list of things I can do but because I'm implementing Torque in a game with undocumented functions, I find new things every time I make something.

    Hell, I went back and redid my very first project yesterday, and actually halved its filesize.

    Tourque is the biggest hunk of junk Ive ever laid eyes on (at least the 3d engine is) I would COPY AND PASTE CODE from one script to another and it would not work. I close reopen Copy and paste it works fine. Ive implemented code that worked and my teacher did the Same Exact code WORD for WORD and it did not work. Tourque 3D is the single most annoying thing to work with.

    And the other thing with construct is that you can mod the source code pretty easily and make plugins for it if you need something.

  • I just found them and I have to say they are awesome. They are great for huds and other things that are on every layout but may change later in the game making process.

    Here is how they work. First make a new layout and name the layer something unique (for my example well use "InheritedHUD") then go to your games layout Click on the layer that You want to be your hud and go over to its properties and it says "Inherited Layer" Type in "InheritedHUD" and hit enter. The layer that you made on the other layout should be shown in your hud layer. So if you have a game across multiple layouts and want to make a change to the HUD it will be put through to all the layers it is inherited on Automatically. So you can inherit the HUD on all layouts and it will change Automatically.

  • Of course you can back flip what are you talking about. No back flipping? what do you think we are Stencyl?

  • I work in a computer lab so I am always on the chat or lurking on the boards. Its upsetting when the boards go dead for 15 min. It gets me through my fridays at work.

  • I didnt ignore the post Rich said to discuss it here. I took that to mean this thread. I guess not. There are some small features that dont really need a thread for them and I thought that to be one of them so I posted it in this thread.

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  • Right click in the project tab and select new layout.

    Global varibles will stay the same through layouts private variables get reset to 0.

  • int() casts the value to an int.

  • Would these be new actions or new parameters?

  • The layouts are not tiles. The layouts are like your "Levels".

  • 200 bucks is cheap for an indie license I think tourque 3d is more than that and the 2d is 200. Also the developer version of MMF is 300 dollars. I cant wait to get some time with this engine it seems amazing.

  • Im going to say this because this is what I say to people who recruit(I have no problem with recruiting what so ever this is just a suggestion I give to people Who post topics like this So take no offense)

    Post some work along with your topic. Whether it be an incomplete/complete engine some graphics that you have done just something to say "I have an interest in this project and need help". I say this because we do get people that say "I have this great Idea but I cant code and I cant do graphics can some one do it for me." and that is great but we all started there and we all worked hard for our Ideas to come to fruition and you should too because there is nothing better than saying wow I made that and it is Awesome and you learned something while doing it.

    So that is just my two cents.

  • Go to the project tab right click add layout. You can have as many layouts and event sheets as you want. Have you tried any of the tutorials around? I would start with some of them.

    Deadeyes Platform School

    Ghost Shooter Tutorial

    Tutorial wiki page

    If you go through these and still have questions post in the Help/Tech Support or Join us on theChat. The people there will be able to quickly answer any questions you have.

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Aeal5566

Member since 23 Oct, 2008

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