megatronx's Recent Forum Activity

  • Hi,

    I'm designing arcade style game, but I've got stuck on couple of things: 1. Deepening on the level what would be the best way ( mathematically ) to handle enemy spawn frequency? 2. Have no idea how to make percentage of enemy type spawning?

    Any ideas?

    Thanks! :)

  • It's easy to recognize if it's art or not. Art is thought provoking. It is something that has a message between words. You wont see or hear this message, but you can feel its presence. Then it's your job to look within yourself and interpret those feelings. Everything else that "looks nice" or "sounds nice" but doesn't make you feel that thought provoking presence I've talked about, is just craft.

    So to answer to your question: almost all games are only a craft. And to be honest I can't even think of a game that would agree with my description. I can think of music, paintings and films, but no games.

  • Nice work! ;)

  • Forget about c2 clock for precision counting. What you could do is either use delta time, or move the final reverb tail to the beginning of the track and then fade in on start of layout instead of starting straight away.

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  • Hi,

    I'm feeling like playing some good point and click adventure game set in sci-fi universe. Any suggestions?

    Thanks!

  • Create Variables ObjectsX and ObjectsY and set them to Objects.X and Objects.Y respectively. Then use those two when moving it back to original position.

    Also this post should be in HOW DO I section.

  • 64-bit is working on my rig.

  • Even Tarantino agreas with me! :)

    http://youtu.be/u5ck9Ci0zN4

  • But 720 upscale to 1080 will still be rendered as it would be 1080. What about down scaling? From what I've experienced in construct it is that if I shrink the picture application performs much better.

  • I don't really have much chance of benchmarking on many pc's. I was going to ask few friends but they all have beefy pc's.

    I'm not going for casual market. I'm actually going for hardcore people. I do hope that c2 would soon introduce res change. But I don't really have choice with this project atm. And if I remember correctly it doesn't matter if sprites are high or low res, when it's rendered full screen it's being rendered as currently used res.

  • I've solved it ^^''

  • Hi,

    How do I make AI find a path like on the image? I looked for solution for it in search but it doesn't seam like a very popular thing. Maybe something like IF PLAYER Y < ENEMY.Y PICK NEAREST PLATFORM WITH SMALLER Y THAN CURRENT ENEMY.Y ( so it wouldn't pick up the platforms below him ) which would repeat until the enemy would reach the platform with player followed with appropriate movement actions, but I have no idea how to pick nearest platform instance with higher or lower value relative to the enemy instance. Would anyone have any solutions?

    <img src="http://img854.imageshack.us/img854/859/z6bp.jpg" border="0" />

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megatronx

Member since 25 Sep, 2008

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