megatronx's Recent Forum Activity

  • Can't check it out as not using 151 yet.

  • Depends what you need. There are different approaches to development. You could look up Beginners Guides first, or look up how to make a platform game, or how to store levels in arrays.

  • Cool :)

  • Ok fixed. Also look at the navigation bar on top of the website ;)

  • It only gets harder from here. Check out tutorials section :)

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  • If I remember correctly Offset is not supported in html5 that's why you can't set offset to Tiled Backgrounds. Thought That was some time ago and maybe things had changed. I haven't tried the tileset object yet. Why not to try replacing it like i did with water? You can possibly save tiles positions as json, then load that json to other two tilemaps, and switch them every second. Since tilemaps are fairly small it shouldn't have much impact on performance.

    EDIT@ Also keep in mind that on running the game tiles are changed in to Tiled Backgrounds.

  • Sweet :)

  • Why you guys need it animated? For stuff like water I'm guessing? Well here's a technique I was using back in my rpgmaker days. Lets say we're making water. So First I would draw the ground around it. Stuff for water I would leave transparent. Then I would use 3 or more layers of background image, each with bit different water texture, and for each I would set transparency ( up to your own preferences). Also I would use eraser brush to make it bit more transparent in some places. The last texture would be the bottom of the lake that I would keep solid. Then you put them all together, and in construct you could use that technique of looped tiled background, for each of the water textures to move in different direction. Effect is really cool. You can also add sky reflection to it etc.

    EDIT@ Simple one that would imitate oldschool animated tileset would be to make several Tiled Backgrounds, each with different animation frame, call them something like Water1, Water2, Water3 etc, place Water1 backgrounds where you want them to be, and then make animation with events.

    EDIT2 Example of oldschool water. WATER.CAPX

  • Try CSV ( or CVS ) object. You could try transfering data from array, sort it and the return it to array sorted.

  • Have you tried for each xyz?

  • Don't know man.

  • Really? I must have missed it cause when I've bought early adopters license it was suppose to last me for 2 years. But that's great news!

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megatronx

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