megatronx's Recent Forum Activity

  • I had this issue when I started out with C2 and had it for a few days straight, seeing as I made quite a few buggy events daily, hehe.

    Eventually I had to use groups for some approach and realized these things really put your entire project in a straight forward clear overview.

    at some point I started focussing on getting groups done.

    ie, usercontrols, menus, spawning etc etc

    this made way for easily remembering what I was doing.

    Yeah, that's how I work, thought still getting bit lost >.>

    Beaverlicious Cool, I'm working by myself, but will be useful if doing any future projects with others.

  • Would like to know too.

  • Hi,

    How you guys keep a track on things on bigger projects. I'm finding that If I wont finish what I wanted to in max one day, when I'm going back to the next day I don't exactly remember how I was going about certain things or I feel like changing them. I do make notes but maybe there is a better way to keep the track of the development progress?

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  • What was that older game maker they've had - TGF, yeah, original one. Was one of my first makers. But the one they've head before that - was it click and play? Yeah. Will never forget looking up examples of scrolling for that ( since it didn't had scrolling ). But in tgf, around year 1999/2000 I did a lot of cool things. My fav was the samurai combat prototype i did, with line of sight and enemy AI. Old times :D But let me get a grasp on construct instantly.

    I was thinking of going back in to game dev and getting in to MMF ( now Fusion ) but around that time I've learned about construct ( back then it was construct v 0.11 i think ) and decided to wait with it till construct will be more usable. As it stands had to wait till C2 came out, since CC was constantly crushing >.>

  • Thanks buddy,

    I've already go whole level spawning system programmed and already did add the timer there. Here is just to see if its working. ;)

    My game is a shooter so that's why I'm bit worried. A lot of enemies on screen.

  • Yeah parameter for duration +100

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  • Uff, man, Thanks so much for your help. I've made it!

    I don't even know why it's working, but somehow it is! >.> Hopefuly it wont cause much lag when quite a few of those will be on screen. Now got to expand on it.

    <img src="http://img19.imageshack.us/img19/833/quz7.jpg" border="0" />

    Edit@ BTW, can I pull it of with families? As it stand, both container and spikes are in the same family.

  • So if my variable WAIT is 4 which suppose to resemble 4 sec, it's not gonna be 4 secs in the timer, right?

    EDIT@ We might be in the same boat, as what I'm doing is a sequential movement for objects, like spikes, so they do things one by one within the group.

  • Ok thanks. I'll give it a shot, and if im still stuck i will send the capx.

    Ps. This drives me nuts for few days already ><''

  • Yeah, I've tried with trigger once while true. but the only one group starts. After moving things around first second group started moving but the movement seams broken. Does timer works per sprite?

  • Thanks.

    got this, but it doesn't seam to work at all

    <img src="http://img51.imageshack.us/img51/6491/ewnr.jpg" border="0" />

    EDIT@ I've made a mistake, and left "Once", but changing to regular changed nothing.

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megatronx

Member since 25 Sep, 2008

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