megatronx's Recent Forum Activity

  • That's great example.

    You know you could always do a couple of versions of your sprites: high res and lo res, yourself, and put them in to different animation frames, or use load image form url action to replace the sprites depending on resolution ( thought not sure if it would work since I've never used it yet )

  • Ashley Fantastic! Thanks!

  • Why not have groups on separate event sheets and then just include them in level sheets?

  • Check the release notes.

  • Cool! Thanks! So that means that in 1080 the sprite will be it's original size, so it remain as sharp as it was originally made out to be, but in 720 which is going to be game window it will remain scaled down. Is that right?

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  • Hi,

    I already know how low-quality scaling works. But I would like to ask how screen scaling at high quality exactly works? Let's say i set windows size to 1280x720, but I know that many people will play full screen at 1080. So if I add a sprite, lets say 128x128 in dimensions, and on the layout I will scale it down to 64x64, when full-screened in high quality letterbox scale at 1080, is it first rendered at 64x64 and then upscale or is it scaled back to around its original dimension (128x128)? I'm asking about this because I would want to know how to approach to images quality.

    Thanks!

  • It's happening!

  • Yes I already have done that. While scaled down text is fine fine I still would like the icons to be even smaller, to fit the line height.

  • Cool guys :) I've started a little side project last weekend, and since I've knew it was going to be small I've didn't really gave much thought to organisation. Aaaand it was a mistake! After finishing the whole code will have to restructure it on the new event sheet for the clarity and optimization.

  • Already on smallest setting.

  • I wish your mother to get back to health.

  • If you don't know what canceling is, that's making events stop if event of higher priority happens for example: I attack with melee weapon, but the moment I press the button for jump it immediately stoops attacking ( like in devil may cry for example). So how you'd set priorities for it?

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megatronx

Member since 25 Sep, 2008

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