Hi,
I already know how low-quality scaling works. But I would like to ask how screen scaling at high quality exactly works? Let's say i set windows size to 1280x720, but I know that many people will play full screen at 1080. So if I add a sprite, lets say 128x128 in dimensions, and on the layout I will scale it down to 64x64, when full-screened in high quality letterbox scale at 1080, is it first rendered at 64x64 and then upscale or is it scaled back to around its original dimension (128x128)? I'm asking about this because I would want to know how to approach to images quality.
Thanks!