Davioware's Recent Forum Activity

  • 18, cheers guys.

  • bezier curves exist, you just have to code them yourself. check out my brother quazi's blobber engine demo thread. he used a bezier for the pipe connecting to the gun.

    -for your half water tile why not just use an invisible detector? its much easier than plotting a shape with points in an event..

  • menus arent implemented yet

  • me and deadeye were experimenting with this and the solution with unbounded scrolling does'nt work. the black bars at the top and left cannot be eliminated when zooming a 320x240 to 640x480 even with unbounded scroling enabled. also, we were experiencing sprites randomly disappearing for no apparent reason. ill post the cap as soon as i get back onto my other pc.

    Maybe, but it's a reasonable amount of coding when it works fine with unbounded scrolling enabled and the display zoomed to 200%.

    it doesnt work fine i feel this kind of feature is important, construct should support as many resolutions as possible. zooming is a workaround, but a real res change would be needed. creating a large game with said workaround is difficult and ineffecient. zooming is great for short effects, but a full game should not be dependant on it.

  • even with all this im still catching abit of scewing.

  • That would keep the window at 100% zoom. If you deliberately want the display stretched, and the runtime is drawing a screen one size and the window is another size, DirectX always linear-filter stretches the drawn screen to the window size. This could be worked around by always drawing at the same size the window is, but then doing some manual stretching somewhere in the rendering process.

    so ash are you saying a simple 2x doubling is implmentable? as an app property lets say?

  • rich this would ultimately simplify things.

  • Ash, so are you saying my layout must be 640 and i must live with a centred zoom?

    -deadeye, unbounded scrolling still doesnt eliminate the black bars at the left and top of the layout. im geussing buffer space with stoppers is the way to go.

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  • zooming only zooms straight into the center of the window on a 640x480 layout. a 320x240 rectangle would have to be right in the center for it to zoom properly at 200%. simply creating a 320x240 layout and zooming 200% on a 640x480 window size results in a strange black edged box.

    I think im missing something, is it possible to correctly zoom 200% on a 320x240 layout, filling the 640x480 window correctly?

  • awesome sprites. sweet animations. it's already looking pretty polished. As stainsor said, the game crashed on me ALOT. i had to restart it 4 times to get past the first area. A layout switching bug in construct maybe? great work.

  • oh yea it slipped my mind that random(n) also returns zero. thanks for that & operator tip ash

    didnt know about it.

  • same here 404

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Davioware

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