Davioware's Recent Forum Activity

  • hmm i dont think this is implemented yet

  • a cleaner 1 event way of doing it.

    name your sounds richochet 1 to 9

    -set Xaudio to load ("richochet"+str(random(9))+".wav")

  • it would make true 2x pixel resolution windowed games possible. right now if one tries to rescale a 320x240 window to 640x480, even with point sampling enabled in app properties, the window object won't simply double each pixel. one can notice 1x pixels being shown on the rescaled product.

    is this easy to implement? it would make some ppl around here happy.

    (David told me on chat that it uses linear sampling to stretch the back-buffer, which is why it isn't truly doubled).

    If it's not possible with the window object, can it be made an application property?

  • you talking about top down maps? be more specific

  • >

    > > I thought the tube was made from a chain of small sprites that just angle and position themselves to a spline? At least that's how it was done in an older version...

    > >

    >

    > It still works this way, it has nothing to do with sprite distortion Drasa.

    >

    Ah, okay

    yea its really well made. theres a nice block of code to it. XD

  • I thought the tube was made from a chain of small sprites that just angle and position themselves to a spline? At least that's how it was done in an older version...

    It still works this way, it has nothing to do with sprite distortion Drasa.

  • *cough* "forgot" *cough*

    lol jk

    good start

  • so how does your 8800 do on that elderly screen?

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  • Yes, construct can make any kind of 2d game you can imagine. As rich said, check out the forums and uploads section for examples of how differents things are acomplished through events. just fire up construct and start messing around.

  • doesnt work when i click the link

    those other links that u gave, the ones u said to use if the link didnt work, where exactly do i put them lol? an irc host i assume?

  • cool game, i see someone enjoyed poddle lol.

    i like the bounce dynamics. very poddlesque

    one thing, a star got stuck in an infinite bounce loop at certain point. if by minute chance that happened to all the stars during game play, that would render the game unbeatable.

  • I love the feel of this game. Its the attention to detail that gets me. it feels really well done though. good use of sounds and pixels. Good job deadeye. Any results on the compo?

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Davioware

Member since 25 Sep, 2008

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