Davioware's Recent Forum Activity

  • linkman, i geuss you could use bone behavior for the mario one. the backdrops are pretty easy(to program, not paint haha). The zelda one would be tough to animate though.

  • Ash can u please upload the orignal terminal orbit, i cant find it on TDC (link is wayyy down haha) and i wanna see what you acheived with mmf.

    Im a big fan of Total Annihilation, and Total Annihilation: Spring, the open source remake of the original game (btw i dont really like sup com much heh). This game looks promising, upload a tech demo!!!!!!! (newer than the one which is already up lol)!!!!!!!

    THERE BETTER BE BIG BERTHAZ!

  • is it supposed to do this? it also removes events tied to it.

  • good start more original, hehe.

    good for a first game attempt keep it up.

  • pretty cool. could come in handy somewhere along the line haha.

  • hmm, i think i know what you mean about the vibration. it doesnt happen on my pc, but if the game runs slower than intended i've noticed that it vibrates violently as you said. It happened to me when i was testing some more demanding effects. As for the treads, i know i couldve used more segments,but i was just too lazy lol. i do use both types that you mentioned btw. i dont really plan on fixing it tho, me and brother are currently working on a full scale game (2 actually)

  • A little engine for a tank game i was planning on making. features destructable terrain and uber realistic tank.... uhhh... movement. The normal finding engine was developed by me and my brother quazi, through linked cerebral parallel thinking (talking)

    space to shoot, arrow keys to move and aim.

    http://willhostforfood.com/?Action=down ... leid=49624

  • what would a seed do? random is random (i think... )

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  • YES!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! SMILEY RACING!

  • [quote:1x9hr2yq]- Audio: I've basically figured out how to add music, but it doesn't play when I click "run". Is it a bug or am I doing something wrong? Also, is there a way to get music to play continuously through more than one event? I'm also wondering how to have BGM and also add SFX over it, and maybe add in voices.

    -add the Xaudio2 object. put your music/sound in the .cap project files directory. create a new event in which Xaudio first loads "mysound.wav" then plays it on channel 1 (or any other channel)

    [quote:1x9hr2yq]- Video: I'm planning on doing an opening and ending and such (animated on a different program, of course); is there some way to put a non-AVI video in as a "layout"?

    -im not quite sure if the avi object can play other file types, check the wiki.

    [quote:1x9hr2yq]- Images: Since it's a visual novel game, I'm not planning on using tiny sprites or tiled backgrounds. Is there a way I can expand the "sprite" size to use a full character image (and have the picture actually work), and a way to use a full image for the background?

    -sprites can be any size. just paste them into the image editor and press the button that looks like two arrows pointing diagonally left/down and right/up (resize canvas). backgrouds can be a sprite or tiled background object. hope this helps

  • whoaz NNNNNice use of deh sine wave mhannnnnnnnnnn

  • does this major rewrite mean that old caps will be rendered unopenable/usable? I hope not.

    i dont think you guys would do that though.

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Davioware

Member since 25 Sep, 2008

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