is exporting the game to run on other platforms still planned?
- Pick up the SDL display class a previous user wrote and implement it with OpenGL, to provide an alternative renderer.
- Look for people who can port this to other platforms.
As I understand this, they want to split the job: They'll make an alternative runtime that uses SDL and OpenGL (which are available on several platforms) instead of DirectX (which is Windows-only); but the current Construct developers' version of the new "alternative renderer" will still only run on windows.
But such an SDL/OpenGL version of the runtime will be much easier for someone else to port to a new platform. A port on the basis of the current DirectX runtime would have involved ripping out a lot of (DirectX-specific and therefore Windows-only) code and rewriting it to use something which works on the target platform (like frinstance SDL and OpenGL). But lo and behold, by version 1.4 or perhaps 2.0, the devs will already have done exactly that.