Xombul's Forum Posts

  • Not able to enter numbers that ends with a zero in the property inspector

    Like... sprite width = 1280 ... ends up being 128

    And yes... it would be nice of me to add it to the tracker. But I don't have the time right now. (And I hope someone else already have noticed and added it to the tracker)

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  • Daemon tools is nice... but there are so many crapware links on their page.

    winrar is able to extract iso files to folders as if they were zip archives

    • winrar

    The trial works forever - and if you really like it you have the freedom to buy it

  • I have just downloaded vs 2008 c++ express edition and was able to compile the Template.csx plugin

    It works...

    Here are my steps

    Install visual studio

    Install DDK - I have instaled this to c:\WinDDK

    download plugin sdk

    Open the visual studio vc9 solution for the tempate plugin

    Now in the Project -> Template SDK properties

    set Configuration: to All Configurations

    add "C:\WinDDK\7600.16385.0\inc\atl71"

    and "C:\WinDDK\7600.16385.0\inc\mfc42" to the c++ -> general -> additional include directories

    The order of the above is important... atl71 needs to be first

    add "C:\WinDDK\7600.16385.0\inc\mfc42" to the resource->general-> additional include directories

    Configuration - general -Use of MFC: use MFC in a shared dll

    "C:\WinDDK\7600.16385.0\lib\ATL\i386" to the linker->general->additional link libraries

    batch build: release win32 and runtime win32

    goto ../../IDE and copy the plugins folder to your construct plugins and the Template plugin is ready for a test run.

  • Just noticed you have to burn it to dvd...

    You can extract the files using winrar which handles .iso as regular archives

  • It is not like I need the Camera plugin. It is just extremely usefull in a lot of cases.

    The Python Picking fix seems to be essential for my python scripting.

    The Bitmap Font is essential.

    My use of the S Plugin is probably going to be replaced by the use of python

  • Am I missing out on some really interesting plugins?

    Currently I am using:

    Advanced Camera Plugin

    Bitmap Font Plugin

    S Plugin

    Python Picking Fix Plugin

    These plugins are highly recommended. Go try them out

    I don't use any behaviours or effects yet. I don't know of any really good and usefull ones.

  • It would also be nice to get rid of the MFC/ATL dependencies so that it could build using the free Visual Studio Express edition

    Especially for the plugins .. could we work out a way for plugins and behavious to compile wiht just Express?

  • Hopefully this isn't like Gamemaker, where YoYo Games automatically own everything you make...

    YoYo games don't own anything unless you choose to "share" the game on their website.

  • I have been invited to give a short introduction to Construct at the Nordic Game Jam in Copenhagen Jan 29th

    I have not yet planned anything and there is a limit to how much I can put into this one hour session. But as I write this I think it be something like

    A quick example - that illustrates the following:

    Importing assets

    Events and event sheets

    Organizing your project

    The Sprite plugin

    Levels

    Building your excecutable

    Intro screen with Menu

    Game screen with HUD

    /Cheers

  • Thanks, that is so cool.

    I am looking forward to try it out.

    Is there a way I can use python in conditions to pick objects?

    So that they are picked in the actions and events following after.

    Do you need Visual Studio Pro++ dx to write plugins or is there a way to build plugins with Visual studio express?

    Cheers

  • Great!

    Add a few screen shots of Construct in action (editing a game)

    Some downloadable games with source

    And some demos showing something cool

  • you need to grasp the event system with better comprehension, the small amounts of actions for somethings doesnt mean anything. i get by perfectly using mostly expressions, loops, system expressions and pvs. if you can grasp all of those languages, you shouldn't have any trouble with event logic, which is 100x simpler. if youre excuse is that events are underpowered, thats a stupid reason. ive been able to make 3d engines, complicated IK solving systems, detailed editors and alot of other stuff using only events. this is coming from someone with 0 coding experience and who hasn't even learned trig yet at school.

    I just don't think one solution fits all. You can do fine with events (fine). I can live with events but would be much better off with a scripting system that works. I am not complaining about not being able to do what I want with the events. I just wants scripting support as well

  • also, xombul, if you feel comfortable with c++, you should try making plugins

    I would love to work with plugins. But apparently you need one of the expensive visual studio editions. If just plugins could be created with visual studio express.

  • Yes ... it is great - but there are problems

    Mainly Construct is not really finished.

    The overall user interface is weird.

    The lack of real scripting is a problem for me. I often use Construct for prototyping but in the end I end up making it work in flash/python/gm/c++

    I know there is python support but I have never been able to do anything interesting with the python plugins.

    But in the other end of the scale. The behaviours and the plugins there are there are fantastic.

    Sprite, Mouse & Keyboard, Physics, Platform, Drag'n drop are just stuff that takes a long time to get right in other environments.

    The event sheets is also a great plus. Groups that you can turn on and off and Sheets that can be arranged into multiple sheets. These are a great way to arrange game logic.

  • If python support was improved I would really love to use Construct. (I am using it... )