Construct is AWESOME.

This forum is currently in read-only mode.
0 favourites
From the Asset Store
Casino? money? who knows? but the target is the same!
  • Can you consider Construct not being finished a real problem? I mean, it's still in development, right? Seeing as it's in development, it isn't supposed to be finished, and it's doing a pretty good job at that

    Or quite a bad job (considering it's quite good), depending on how you look at it.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • The only reason that happens is because we haven't seen a big success story for a game being created using Construct yet - Once that'll happen and the creator won't be an ass by making everyone believe he did all the programming work, Construct will get the attention it deserves, cause then everyone will want a slice of the cake.

    I don't mean to sound arrogant, but I certainly hope Phenomenon 32 will achieve something in that direction. My games tend not be huge hits (mostly they're too unusual for that), but they do get some attention, and that includes attention from developers and other creative folks. And I certainly won't claim that I programmed the thing - quite the opposite. So maybe that will get something going. I hope so.

    Mainly Construct is not really finished.

    Yeah, but look at what you can do with it, even at this stage.

    [quote:9sq1ybex]The overall user interface is weird.

    Really? I think that's a matter of taste. I quite enjoy the interface, and find it to be very intuitive (with a couple of minor exceptions, and those are mostly bugs).

    [quote:9sq1ybex]The lack of real scripting is a problem for me. I often use Construct for prototyping but in the end I end up making it work in flash/python/gm/c++

    I've had the opposite experience. The entirety of Phenomenon 32 is build with quite basic commands. That's what I find so amazing - I have yet to find a single thing that I could not achieve with Construct. Now, I may be a little less ambitious in technical terms than some people on these forums, but I still managed to do a fair bit without any serious problems.

    Anyway, all I can say is that Construct is the kind of tool I've often dreamed about. I could never understand why all the other game making tools were designed the way they were, and told myself that maybe what I imagined was too hard to do - but here it is. It may not work for everyone, but to me it's been a blessing.

  • Thanks for the kind words and feedback everyone

    I think we can do better than Construct as it is now, though... the critics are right to say it's buggy and unfinished. I'm thinking plenty about Construct 2, I think we can do something serious with that when the time comes around...

  • Just make sure you guys finish Construct 1.0 and that it's ready for production stuff, meaning resolve the bugs and add the most needed features, then work out 2.0.

    A lot of programmers I know start private projects that show a lot of promise, then they get better at programming and get tired of what they were working on, so they abandon it. Would be a damn shame if that'd happen to Construct, cause it's on a good way to becoming the perfect tool for creating any 2d game out there.

  • [quote:22ebae1w]The overall user interface is weird.

    youre not used to it is all, seeing new things makes people think things are strange, but it makes alot of sense once you understand.

    [quote:22ebae1w]The lack of real scripting is a problem for me. I often use Construct for prototyping but in the end I end up making it work in flash/python/gm/c++

    you need to grasp the event system with better comprehension, the small amounts of actions for somethings doesnt mean anything. i get by perfectly using mostly expressions, loops, system expressions and pvs. if you can grasp all of those languages, you shouldn't have any trouble with event logic, which is 100x simpler. if youre excuse is that events are underpowered, thats a stupid reason. ive been able to make 3d engines, complicated IK solving systems, detailed editors and alot of other stuff using only events. this is coming from someone with 0 coding experience and who hasn't even learned trig yet at school.

    take some time to get used to construct. dip your toe into lil things before diving in.

  • quazi, there's certain stuff that's just nicer with scripting

    when you learn c++, you'll see how certain things are just easier that way;

    however, saying that scripting is not useful in construct without realizing/mentioning scripting is broken probably means he hasn't tried much

    also, xombul, if you feel comfortable with c++, you should try making plugins

    anywho, back to the thread topic

    yeah, construct is lightyears ahead of secondbest in this gamemaker genre

    it's the only one I've seen where you really don't have to make compromises as far as quality

    the fact that most questions are answered with Cap examples speaks volumes about it's ease of use

  • Construct is AWESOME.

    Compare this:

    __________________________________

    #include <iostream.h>

    void main ()

    {

    count << " It is my first program !!!";

    }

    __________________________________

    ................ // for doing the same thing in Construct you just need insert a text box. That's all!!! So... Construct is easy, C++ is difficult.

  • ive been able to make 3d engines, complicated IK solving systems, detailed editors and alot of other stuff using only events. this is coming from someone with 0 coding experience and who hasn't even learned trig yet at school.

    Hmm. Darn. Why haven't I created a Source-like engine yet?

  • Construct is AWESOME.

    Compare this:

    __________________________________

    #include <iostream.h>

    void main ()

    {

    count << " It is my first program !!!";

    }

    __________________________________

    ................ // for doing the same thing in Construct you just need insert a text box. That's all!!! So... Construct is easy, C++ is difficult.

    Besides, the above example wouldn't work! I believe it is cout

    That is why Construct is awesome, you have everything at a mouse's reach, no worries about syntax unless you're into expressions.

  • Besides, the above example wouldn't work! I believe it is cout

    That is why Construct is awesome, you have everything at a mouse's reach, no worries about syntax unless you're into expressions.

    even in expressions, syntax isnt very complicated, you dont need semicolons and slashes and dont need to know weird words like cout and isostream. you only need to make sure brackets are closed and remember to put +- ect between terms.

  • so simple. so easy. so fun. Construct, its orgasmic.

  • also, xombul, if you feel comfortable with c++, you should try making plugins

    I would love to work with plugins. But apparently you need one of the expensive visual studio editions. If just plugins could be created with visual studio express.

  • so simple. so easy. so fun. Construct, its orgasmic.

    Orgasmic feelings are undocumented features of Construct. Enjoy!

  • you need to grasp the event system with better comprehension, the small amounts of actions for somethings doesnt mean anything. i get by perfectly using mostly expressions, loops, system expressions and pvs. if you can grasp all of those languages, you shouldn't have any trouble with event logic, which is 100x simpler. if youre excuse is that events are underpowered, thats a stupid reason. ive been able to make 3d engines, complicated IK solving systems, detailed editors and alot of other stuff using only events. this is coming from someone with 0 coding experience and who hasn't even learned trig yet at school.

    I just don't think one solution fits all. You can do fine with events (fine). I can live with events but would be much better off with a scripting system that works. I am not complaining about not being able to do what I want with the events. I just wants scripting support as well

  • I just don't think one solution fits all. You can do fine with events (fine). I can live with events but would be much better off with a scripting system that works. I am not complaining about not being able to do what I want with the events. I just wants scripting support as well

    Understandable - each to his own. For me, events are a joy I can barely describe. The way Construct works fits really well with how I think.

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)