Davioware's Recent Forum Activity

  • anyone here make (or know of) any good chiptunes? post links if you have something special in mind. Ill be posting a couple of the themes from the games me and my brother quazi are working on when they're done. (nearly are)

  • Ashley please do make a vst of this! one question, can it only play chords, or also individual notes?

  • yea it would!

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  • is there a way to get the key pressed returned as a string? i hate having to make 26+(one for each letter) events to code a custom typing engine. i was thinking MouseAndKeyboard object could have an expression like "get key pressed" (if its possible, im not sure). If theres already a way of doing this, make my day!

  • like someone said before, because retro games have an unexplicable quality to them. It's very difficult to give a high res game this quality. It's like asking: why do some people love vintage cars? they were loud, ineffiencient, bulky, and inferior to todays modern sportscars. Well some people just don't like those modern cars, or maybe they do, but they still hold retro in their heart.

    I also beleive that people like retro in the 2d gaming scene because it has proven itself ( with releases like metroid,mario, megaman etc.) to be fun, and able to tell a tale with simplicity.

    high-res 2d is still a bit more niche, and is only starting to prove its worth (world of goo etc.) as having the ability to create a "great" game with heart and gameplay as the main features.

  • I think higher-res graphics are suited to Construct more so than pixel art based games.

    Not true. Just because construct has the power to support high-res gfx, it doesn't mean that pixel art is obsolete. construct is even better for pixel art games. (well until they get that 2x scaling, (I DONT WANT GLITCHY ZOOM! ) i geuss you can still complain a bit.)

    everyone makes high-res stuff with contruct just because its easier

    i'm working on a pixel art game atm, and its really coming along nicely.

  • a few questions on global objects... when i make an Xaudio object global, it only works if i run the entire application (ie. run an individual layout, and it doesn't work.)

    -global sprites... they're usually invisible on the next layout. since they aren't fully documented yet, can someone fill me in on exactly how they work?

  • why even use functions for this?

    on object clicked

    (subevent) +('obj type')=blue box >>> spawn blue box

    (subevent) +('obj type')=red box >>> spawn red box

    now you have one event instead of three.

  • shinkan, i dont think a physicsy rope would look good at all. It would be tough to make it work correctly, and it would'nt at all fit with the pixely style of the tank, unlike segmented treads. i might release the .cap of this if i completely abandon it. thanks for the feedback.

  • newt i think i know what you mean. its problay getting so small that it inverts the sprite around then keeps growing (negative width). you have to limit its scaling to a small interval. setting the width to .width-10 will keep doing that every tick, thus making it smaller till it inverts and grows. try setting it to (get original width)-10

  • you can easily program the random thing with a couple of extra events.

    bullet collides with wall

    -set bullet('randomizer') to random(101)

    >bullet randomizer between 0-50

    -spawn obj 1

    -destroy bullet

    >bullet randomizer between 51-80

    -spawn obj 2

    -destroy bullet

    >bullet randomizer between 81-100

    -spawn obj 3

    -destroy bullet

  • default with light comments. the borders around the condition boxes really help keep the events seperate. the light comments dont pull your eyes away from the important stuff like they do presently. i would also like it if the font was changed to wingdings. please.

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Davioware

Member since 25 Sep, 2008

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