it would make true 2x pixel resolution windowed games possible. right now if one tries to rescale a 320x240 window to 640x480, even with point sampling enabled in app properties, the window object won't simply double each pixel. one can notice 1x pixels being shown on the rescaled product.
is this easy to implement? it would make some ppl around here happy.
(David told me on chat that it uses linear sampling to stretch the back-buffer, which is why it isn't truly doubled).
If it's not possible with the window object, can it be made an application property?