Davioware's Recent Forum Activity

  • Trailer soon!

    I've kept you guys waiting quite a bit, so I've decided to start putting together a teaser trailer.

    Sounds familiar. But why in this thread... I demand an explanation. The sanctity of this place has been fouled.

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  • Compile two different .exes, and maybe even make a launcher app for them. Might not be viable if your game.exe is huge though.

  • Construct was my last hope for fullfiling my dreams. And now its over.

    Why is it over? "Like 3 months" is practically nothing when you're starting to learn something as complex as game programming, and your also in an unfamiliar development environment. It sounds like you're just giving up when the work gets challenging/being lazy. Look up examples of how to use the ini object, or better yet, figure it out yourself, and you will have a working save system in no time.

    Also: Start small.

  • Using full screen image backgrounds (if you plan to) isn't really recommended unless your game is very low resolution, since the backgrounds use VRAM. Other than that, it's pretty easy to make a point and click in Construct, even though it isn't really suited for it. Some things might be a pain to make however, like path based character movement. Maybe check out the path plugin for that, I haven't tried it though, just pointing you in the right direction. Good luck, and check out adventure game studio if Construct is unsuited for what you want, I hear it's pretty good.

  • Omg, I used to destroy Quazi in SMB 3 battle back when we were kids.

    As for multiplayer, you can use instances of objects, just give them a value called "player" and use that to pick them with events. You will have to copy the events for controls and change them to other keys, but it shouldn't be too hard if you structure the events well. I recommend you start with a

    value "player" equal to 1[/code:3rvaezg1] event, and subevent all the movement controls off of that. Then when it comes time to make player 2, copy that huge nested event, change it to 2, and change the control keys. The instance with value 2 should then behave the same way, but with other keys. Depending on complexity, it could get really tedious.
  • Is kinect actually worth buying atm?

  • Unique effects? Effects are unique to an instance, if that's what you mean.

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  • Things off the top of my head:

    -A dying video card

    -An av update

    -a windows update

    -a virus/malware infection

    -a changed windows setting

  • He might be talking about the python script editor. In any case, don't use the event sheet find and replace, it corrupts events. You can use it to search though, just don't replace.

  • Make it a habit to always make sprites fit into a power of two size texture. A sprite that is 65x65 is pointless, since it will use up the memory of a 128x128 one. Either make it 64x64, or just make it 128x128. This is why large sprites aren't recommended, because the memory usage increases exponentially. A 128x128 sprite uses 4 times more vram than a 64x64 one. So trimming to the smallest possible size only matters if you trim to the smallest possible power of two size. Going from from 100x100 to 70x70 makes no difference. Also, make note that the texture size/memory usage is the size you put into the picture editor. The size in the layout editor just scales that texture, and uses the same amount of memory.

  • I would imagine side view would pretty straight forward with physics.

    Minecraft doesn't use physics for the fluid. It's just a 3d falling sand type of "fluid" solver. Search the forums aolko, Quazi made a falling sand sim a long time ago. It's a lot of events however and it's quite cpu intensive. Your best bet is to work off of that code.

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Davioware

Member since 25 Sep, 2008

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