Should all sprites be trimmed to their smallest possible size -- removing any border of transparent pixels?
I ask because I make the main sprites (i.e. player ship) and all the addional sprites (i.e. flames for boost, shield images, etc) on one sprite sheet like so:
<img src="http://i232.photobucket.com/albums/ee215/JDoejoe/SpriteSheet.png">
That way when I reassemble them in construct using image points they all line up perfectly.
But that also means that the center "ship" image has a bunch of empty space all around it. Should I be trimming each of these individually, then fiddling with them in construct to make it all line up?
Another way of looking at it is: Does construct use up resources storing and moving all those transparent pixels? Enough so that it's better practice to cut out the excess?
I know the physics behavior takes them all into account unless you make a custom collision mask.
These sprites were made at 400x400, but in game they'll probably end up closer to 100x100. Once they're that small, am I just splitting hairs worrying about transparent pixel trimming?