Davioware's Recent Forum Activity

  • No it's fine, I usually make my games with overridden timedelta. I like consistent pixel perfect movements. It really depends on the design of your game though. Some games can work well with timedelta, others suffer from problems/ annoyances. Also though, you have to turn off vsync (set fixed frame rate) for non timedelta games to run at the same speed on all pc's regardless of screen refresh rate. Some people don't like that (ashley ).

  • It's because of timedelta. As your frame rate varies slightly timedelta changes slightly which affects the trajectory. Try ticking the "Override timedelta" tick box in Application properties->advanced. (this will make your game frame rate dependent btw)

    If you want your game to use timedelta, then you have to accept that you won't have perfect consistency.

  • Of course. Currently, C2 is but a shell of the greatness C1 embodies. I've been working on a major game project for over a year. C1 is way more powerful than C2 at the moment. It will take a long time before C2 gets its .exe runtime, and all the features C1 has.

  • Personally I don't use the zoom method, it's too hacky for me. What was your problem with the window object?

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  • 106 is practically nothing. I'm at over 2000 with TowerClimb. You should be fine.

  • This video made me laugh so much, and it's also pretty cool. It gets exponentially more epic as it goes on.

    Edit: better quality

  • You should code saving and loading yourself with events. The default save&load actions don't always work depending on the complexity of your game. Take a look at the ini object. I'm sure people have posted examples of saving and loading in the past, so search the forums too.

    i dont think this is possible even though an action named save or quicksave exists and because of that i think construct is kind of useless... this question was ask another time and nobody answered. Too bad i thought construct is a real alternative to the paid programs...

    It's definitely possible, I've coded many saving and loading systems.

    and because of that i think construct is kind of useless...

    construct is kind of useless...

    kind of useless...

    edit: Arima and Tokin said the same thing.

  • In my opinion you should not start huge projects like this if you have never made a game before. Also, when making a game, don't concern yourself with how many hours it takes to complete, or much content it's filled with. All that matters is that the game is fun, and people want to play it. Quality is much more important than quantity.

    I'm not joking and its pretty easy to make exept the content its the hardest part

    A game like you speak of is NOT pretty easy to make.. and content is not the hardest part. Making the game fun is. The best way to create a fun game is to make prototypes, and experiment.

  • I have a tester who have this message at runtime with directX 11 and windows seven.

    <img src="http://idata.over-blog.com/3/92/90/26/ScreenHunter_01-Mar.-02-13.52.jpg">

    Anybody has a solution?

    It doesn't matter how new your windows or DirectX is: You need to install those directX9 optional files. They aren't included in regular directX updates.

  • you sure it's that? Put it in a new .cap and see.

  • It doesn't really matter, does it? The old ones served their purpose.

  • Custom movement behavior and animations.

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Davioware

Member since 25 Sep, 2008

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