6Fix's Recent Forum Activity

  • You have a conflict in your events. Your run and idle animations need the condition "L is not held down" added to them. Then it works.

    Also, if you want it to repeat 3 times properly, you'll want to repeat to the first frame not the third.

  • Sorry if I wasn't clear enough lucid.

    Speaking of Physics, I am reminded of Phys-X and how that didn't pan out. The positive though was they were bought by nVidia and now the same technologies are running off nVidia hardware, without another card needed.

    And excellent point lucid about the tools. The work my company does would be set back years if we needed brand new tools. Not looking forward to that day.

  • *sigh*

    I am not stating it as fact. However, it is the MUCH more likely outcome. Even you should be able to recognize that. This is not transition from 2D to 3D, it's a transition from 3D to alternative 3D. It's just not as needed.

    If you believe even for a moment that this engine right here is the NEAR future ... wrong business for you.

    And just for some added perspective, I run my own business now and have worked with major publishers in the past, including a production venture with Electronic Arts on Playstation 2.

    Nobody in the industry I have ever spoken with believes polygons are going anywhere for the next 10-20 years at the least. Voxels and the like serve much better as a supplemental feature as opposed to the entire solution.

    EDIT: I just want to add that of course I could be wrong, because again I am not trying to state this stuff as fact. I personally believe that the next 10+ years lies in technologies like Tessellation and (unfortunately) 3D displays ...

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  • My brother saw this video and he said all graphic cards one day have to end one day to be replaced with this engine and whatever may come in the future, this engine could be the future of next-gen 3D gaming engine

    If graphics cards have to "end" one day, it won't be this engine replacing it. It will be something else that has yet to be created. Not to mention, by that time we will have enough polygon performance that the difference would be difficult to notice anyways. Also, CPU manufacturers will get better at creating chips that serve as both your main processor and graphics chip.

    Polygons are not going anywhere anytime soon.

  • More bug fixes please!

  • Well aside from the fact that the bird itself looked like garbage, I wasn't suggesting the engine couldn't do animation, just that they weren't showing it.

    They need to make a game, even if it looks like crap thanks to their "art."

    Also, I notice the system has the same problem voxels do, which is that things up close around the edges of the screen are extremely blocky.

    I just ... I don't like it. At all.

  • Until I see that "engine" running online with 20+ players all firing shots at each other, I don't trust it. They have no physics, characters or traditional effects (other than some flickering shadows and lighting).

    I prefer the Id Software approach. Taking the technologies we use today and making them more efficient.

  • Yeah....no.

    While on the subject however, I don't think Soldjahboy should be a moderator. He shows up every once in a while to say something stupid then vanishes again.

    But, that's just me

  • I can't reproduce the "bug" myself if I recreate your cap from scratch. So, I am going to guess that it is indeed related to something with the image editor.

    Perhaps the collision mask is messed up when resizing within the editor?

    I can't even get a ball to pass through a solid 1 pixel thick sprite at high speed.

  • Looks like chinese, although I cannot really tell what he's doing. He's listing things off, fixes and changes... but ... why? No idea.

  • Just so it's clear, did you match the angle of your sprite with it's own animation directions? I mean, did you paste an upwards facing sprite into the Right-facing direction? Doing so would cause the exact problem you have. Would need to add an Up-facing direction to solve (and remove the original right), or rotate your image withing the sprite editor.

  • This was already posted a while ago, and a discussion was had.

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6Fix

Member since 23 Sep, 2008

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