Does VRAM refresh for individual layouts? If so, with backgrounds using ~12mb per screen, I could get away with using high-res textures providing I use individual layouts for every screen of the game. Doing so would be a logisitcal pain in the ass, but should keep the VRAM of each layout down to a usable amount.
This is the technique I've used before (but not yet with Construct) so I am interested to hear if non-global objects are dumped from memory or not. I would imagine they are.
Actually, you would want to do Random(40) + 1 because without the + 1 it will return a number 0 through 39, not through 40.
Zoom the layout XY to 200%.
Also, change the sampling to Point instead of Linear if you want it to still look like pixel art.
Well, that error doesn't say it's the box, but the sprite. So first, check your destroy events, see if there is maybe a conflict or if there is another way you can try.
If it still happens, then yeah you should submit as a bug.
Well that's cool you found someone to help you out. As for my "list" I don't actually need them quite yet. Besides, I think one of the shaders might need a minimum of PS 3.0 because of a large number of instructions.
Thanks anyways. I will probably find someone down the road to help though
Yep, they disappear and do weird things here too, even if I remove the events and replace with just the ball movement.
Something is screwy.
lol, I can think of at least two plugins I would pay for and at least three shaders. Although I am slowly working my way through one of those shaders myself.
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You really would need a lot of options for such a plugin to truly be useful (at least, useful for more than the first dozen to put it in their game and cause people to groan when they see it ).
Yeah, I threw the first one together, so naturally it's not accurate.
I was mostly just trying to show that it didn't need to be a solid color that way.
Poll guy wants a poll...
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I wouldn't use the object because I would rather spend the extra time and make one that is personalized, if I were going to do one at all.
Here's a good way to do it, without shaders:
http://www.mediafire.com/?1d4y4nzymtw
And with shader:
http://www.mediafire.com/?izujmygkjzz
And if you need the middle to be transparent, you can use the Erase effect with it.
That Alien Skin fur is distracting
Anyways, looks good. Hard to really say anything else because in the video the animation seems really stilted and looks more like it's just shrinking a path until it hits the new animation path, but could look good in an actual game.
Member since 23 Sep, 2008