Hi there! I'am really grateful to developers, SDK is just awesome. For people like me (total programming lamers) it's possibly the only option for solo-gamedev )
Well, anyway, during my explorations i encountered a problem. In an event, I am checking if certain control is pressed, and than setting the animation ("shoot" for exalmpe). The problem is that when i press the button, i see only one frame from setted animation. And it plays very fast.
I decided to debug that. I changed the condition from "Control Pressed" to "Key is Down" (the key is L). In result, when i hold down the key i see only 1 random frame from my animation.
The settings in Animatior seems to be correct:
(settings are equal to all angles)
Animation speed: 12
Looping: unchecked
Repeat#: 1
Repeat to: 3 (that's my last frame)
Ping-Pong: uncheckded.
Is that situation a bug? Or maybe i have done something wrong? Please help )
PS Uploaded a .cap file. http://www.box.net/shared/7a7r1cpq6t
The event that caused trouble can be found in "Controls" event sheet.