Postie's Forum Posts

  • 2 posts
  • Thanks, that works. But then it comes further:

    I tried to set the condition to "Control pressed" (that was the original idea) but it still swallows my anims )

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  • Hi there! I'am really grateful to developers, SDK is just awesome. For people like me (total programming lamers) it's possibly the only option for solo-gamedev )

    Well, anyway, during my explorations i encountered a problem. In an event, I am checking if certain control is pressed, and than setting the animation ("shoot" for exalmpe). The problem is that when i press the button, i see only one frame from setted animation. And it plays very fast.

    I decided to debug that. I changed the condition from "Control Pressed" to "Key is Down" (the key is L). In result, when i hold down the key i see only 1 random frame from my animation.

    The settings in Animatior seems to be correct:

    (settings are equal to all angles)

    Animation speed: 12

    Looping: unchecked

    Repeat#: 1

    Repeat to: 3 (that's my last frame)

    Ping-Pong: uncheckded.

    Is that situation a bug? Or maybe i have done something wrong? Please help )

    PS Uploaded a .cap file. http://www.box.net/shared/7a7r1cpq6t

    The event that caused trouble can be found in "Controls" event sheet.

  • 2 posts