do you mean you want to move the tile background?
and have a way of triggering next movements?
Just explain game a bit and then i should be able to help.
Radkampfwagen
No, I don't want to move the tile background.
I have a Sprite Object named "Player" with a TileMovement Behavior. I can then use the arrow keys to make him move. This works great.
However, this will be a turn-based game, so I want to be able to limit the number of squares the player can move each turn.
In addition, after each tile movement, I would like to be able to do some other tests.
So, I just need someone to show more or link me to an example, where I can trigger an action after a TileMovment is complete.