MessMess's Recent Forum Activity

  • lionz, "Copy Picked" works perfectly and was super easy to do - thank you so much!

    fedca, Thank you for your suggestions too. Even though I don't think I need them for this specific problem, I will still look into those for my future needs.

  • Do you have a link I should look at for (polymorphism)? I've never even heard of this and I'm very curious.

    Does anyone have a link showing this passing of a UID in action?

    I've been searching, but I keep finding old examples that link to with old doc links (that are dead) or old dropbox examples that have long since been deleted.

  • Thanks, but I'm still not sure how to use ObjectTypeName in the Function. Here is the sample code:

    If I don't use the function (seen in this first shot) it references the correct object correctly:

    If I do use the function (seen in this second shot) it doesn't work:

    What I ultimately want to do is much more complicated than this one line function, so I definitely want to make the function work.

  • I'm trying to make a simple function that will let me show pop-up text when my mouse moves over an object.

    For this example, I have three objects: Blue, Green, and Red and they are all in the family PopUps.

    When MouseOver on the family PopUps is true it calls the function: PopUp

    Inside that function PopUp, I need to know which of the three objects the mouse over when the function was triggered and I'm not sure how to pass that information into the function.

    Thanks for any help.

    Tagged:

  • This community is so amazing!

    Thank you so much for the answer and then taking the extra time to write and share the sample code with me.

    It's the perfect solution to my problem.

  • I have an Object named "Player" with two behaviors TileMovement and Wrap.

    Moving "Player" around the screen works great. But, when he goes off one side of the screen, he has to be fully off before he will appear on the other side of the screen.

    So, it takes two arrow pushes to move him from one side of the screen to the other and I would like it to take one (as he goes off one side he should be appearing on the other).

    I realize I could write code to instantly move him from one side to the other, but then I would lose the animation that is happening as he moves from tile to tile (sliding off the screen and then onto the screen).

    Does anyone have an example or suggestion on how best to do what I would like to do?

    Update: Currently my tile size is 120 x 120 and my player object is 120 x 120. I just changed the player size to 119 x 119 and that will mostly solve my problem - it goes from one side to the other directly - it just doesn't animate it happening at the exact same time. If someone has a suggestion on how to do that, I would love to hear it.

  • I will heed your warning and not use it again - using a boolean to do the same thing is certainly easy enough. It would be cool though, if it worked as expected.

  • I spent some time trying to figure out why "Load" wasn't working the way I expected it too.

    After some head scratching and some forum searching, I realized it was my "Trigger once" commands.

    They had already been triggered before the "Save" happened, but when "Load" happens, they trigger again.

    This was unexpected.

    I wish there was a way to save this state. Maybe, it could be an option/parameter when selecting "Trigger once".

    In the end, I was able to solve it by getting rid of "Trigger once" and creating my own global variable to track it.

    Tagged:

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  • I believe you need to set it to white - rgbex(100,100,100) or rgb255(255,255,255)

    dop2000, Thank you so much for the quick solution - "rgbex(100,100,100)" works perfectly!

  • I'm in the middle of my first game jam and having a lot of fun.

    I want to quickly (and easily) change the color of some sprite objects.

    I'm finding that Set Color works great. I can easily change a sprite to red or green (depending on if something is good or bad.

    But, I'm not sure how to best change the color back to its original color - I don't always know what the original color was (especially with the rgbEX values).

    Is there a command to just revert the color back to its starting color?

  • It looks like we're at 97 participants at the moment, it would be cool to break 100.

  • WackyToaster Thanks again for the helpful reply. I am learning so much here!

    Looking forward to the day when I know enough that I can actually help others. :)

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MessMess

Member since 22 Nov, 2023

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