UberLou's Recent Forum Activity

  • You guys are right, setting the collision to per pixel does work. Still hoping it gets fixed, at least to be consistent. Thanks for the help!

  • Cutting up the texture would probably be best, like nowon said.

    Or, would I be better exporting the background image as one oversized power-of-two image (in this case, 1296x1296)?

    I dont think 1296x1296 is a power of 2. The next up would be 2048. http://en.wikipedia.org/wiki/Power_of_t ... ers_of_two

  • Ok thanks for checking that out guys. Ill post it to the tracker.

    makedit: I haven't noticed the jump height changing on flat terrain, but I just saw that the jump height changes when i run and jump off a slope. If I stand still it seems to be consistent.

    Also, I haven't noticed any slowdown across different Construct versions and my game has gone through several of them.

    PixelRebirth: Thanks for that tip about the "Ceiling just above" condition. I'll try that out for now.

  • I'm having a problem with platform movement when I jump and hit a low ceiling. The sprite seems to stick to the ceiling though I can move left and right. Is there a checkbox or something that I'm missing? Example cap (v99.84): http://www.louisferina.com/games/jump_test.cap. Ill report this as a bug if there's no solution.

    Thanks!

  • Sure, I'll do it. Just wanted to make sure I wasn't the only one getting the error.

    Thanks for the upload Turok, but I wont be able to see if it works till tonight. Did you try that out Newt?

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  • Great release, but I'm getting an error with the bone movement plugin. "Failed to load plugin BoneMov.csx" Anyone else?

  • Thanks for verifying the bug guys. I'll post it to the tracker.

  • I can't seem to do a simple operation with the array object. I set a 3 dimensional array (1,2,1) to value 25. Next, I have a condition checking if array (1,2,1) is equal to 25 but it doesn't seem to return true. Is this a bug or am I doing something wrong?

    cap: http://www.louisferina.com/games/array_test.cap

    In this example, the black sprite should just duplicate randomly around the screen.

    Thanks for any help.

  • I think he means that the area tested as being on screen rotates with the layer. It's not the actual window area that the viewer sees. So when an object would be on screen normally, but you rotate the layer causing the object to go out of the window area, it still registers as being on screen.

  • Here are the files for my previous game. Hope it helps give ideas for the beat-em-up.

    EXE

    CAP

    You'll also need this effect file:

    Drop Shadow 2

    Like I said, this game is old so the code is probably not the greatest and I'm not sure how well it plays with new versions of Construct. I did look through some of it and it is commented though. It also has buffered attacks so if you press attack before the current animation is supposed to cancel, it will still enter the next attack.

  • No problem, I'll find the cap once I get home from work.

    Anyhoo, when you rely on animation frames for firing event, you have to be certain that none of those frames will be skipped, ever. Thus, find the minimum time between all frames and set your minimum framerate accordingly.

    I think I based mine off frames which is probably a bad way to do it. If i would restart the project, I probably would use a variable with a timedelta timer that starts when you attack. If the timer is between a certain number and you hit attack again, then it goes into attack 2 and resets the timer. This way you aren't frame dependent and if you tweak animations you aren't changing design timings. I'm not sure if that would be the best method though. Looking forward to seeing if there are any other solutions.

    I would really love to see you finish this project.

    Thanks! I'm still working on my current game, but possibly afterwards.

  • One of my first game attempts in Construct had a chain combo system. It's more of a beat-em-up than a fighting game, but it uses similar concepts. Here is the exe and if anyone is interested i'll dig up the .cap file, though I'm not sure how compatible it is with newer versions of Construct.

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UberLou

Member since 4 Sep, 2008

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