The original Eventsheet had 7500+ and the Program was pretty much dead then, so I allready optimized it and reduced it down to 4500.
Wow, what kind of game is this? My game is a Metroid type engine with most features I need completed already. This includes missions, chat\cinematics system, inventory system, saving\loading, multiple enemies, a boss battle, upgrades, multiple weapons, etc. and my biggest event sheet is 150 events. The whole demo is under 600 events. I can't imagine most people's games having sheets in the 1000's.
Really, the only thing holding me back is the platform behavior jumping on slopes bug. And if that doesn't get fixed, I can just remake the levels and take out slopes. Not the best solution but it works.
-Lou