Yeah, states are just easier to track. In the Gambit .cap, before you can walk you have to check to make sure each individual attack isn't playing. Using a state variable, you can set "state =attacking" for whatever attack and just check that state variable to see if he can walk or not. I'm not a programmer so I'm not sure that's the best way but it just makes things easier to read, for me at least. There are different ways to go about it.
In the gambit .cap I tried:
-Animation GambitStaff is finished
- Set Animation to GambitStand
And that worked for his staff attack, but not for his card attack for some reason.