UberLou's Recent Forum Activity

  • Thanks for the reply. However that didn't seem to fix the problem. If you still look at the debugger there are multiple instances of the objects, when i just need one. I guess I'm looking to be optimized. Also, Im trying to use events so that if I change the objects in the player container, it will automatically update the other layouts, rather than paste the new objects into 100+ layouts.

  • I have a container for the player and all his parts. When the player overlaps a door object, I change to the next layout and spawn the character in the new layout through an event. This seemed to work fine, but when I looked at the debugger, it retained the character from the previous layout. I figured then that I should destroy the player object when he exits the layout. When I destroy the player object though, it doesn't seem to destroy everything in the container. When I look at the debugger, I can see that there is only 1 player object but multiples of everything else in the container.

    Here is a cap file: http://louisferina.com/games/AAG_help01.cap

    If you debug the cap file, move to the right (by pressing D) and fall down the hole. You'll pass one layout and enter another. Look at the debugger and youll see one Player object (only one because im destroying it on exiting the layout then creating it again on the new layout). However, the other objects in the player container don't get destroyed and there are 3 of each: CameraObject, detectorR, detectorL, and Part_Dust. Shouldn't they be destroyed also? Is there a better way to spawn the player per layout?

    Thanks, appreciate any help.

  • Thanks man. I made the initial post in a rush and forgot to mention the controls.

    A - Left

    D - Right

    J - Attack

    L - Jump

  • Thanks for the comments. The break up is not intentional. The character and animations were made pretty quickly to see how construct handles them. The character is made in 3d and the tail of the bandana is a flat plane, so when it's directly in line with the camera, it disappears. I haven't gone through the polish pass yet as I'm not sure if I'm keeping this guy.

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  • I've been testing out Construct for a little while now, and finally put something together. There's not a whole lot to this test...the start of a combo engine and some nice animations are probably the only worthwhile things. There are no enemies yet, but you can beat up on a mean looking blue rectangle.

    I'm not sure where this game will go, since it was made mostly to test out Construct, but I'm thinking of turning it into a Metroid like action adventure game, only with more fighting than shooting.

    Appreciate any feedback.

    <img src="http://www.louisferina.com/games/AAG_test01.jpg">

    Download

    http://louisferina.com/games/AAG_test01.exe

    Controls

    A - Left

    D - Right

    J - Attack

    L - Jump

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UberLou

Member since 4 Sep, 2008

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