UberLou's Recent Forum Activity

  • Hey I'm still around and working (slowly) on the game. I took a little detour with the new 3D object and did some testing with 3D environments. I had trouble matching the 2D characters with the 3D backgrounds but I finally found a good style. Hopefully will be showing more of the game soon.

    is it possible to trick you into making a little tutorial on bone movement for this style of game?

    If you want to PM me with questions or post in the help section, I'll be glad to help. I still have to finish my Fighting Game tutorial before taking on anything else.

  • [quote:a2lbuzux] not sure if a UV wrap will work or not?

    UV wrap works from 3D Studio Max with the obj format. I haven't tried any other 3d programs or file formats though.

  • Creating animations with Construct bones is very tough, especially if you don't know animation in general. Not saying you don't know how to animate, but even for me (I'm an animator), it's one of the most cumbersome animation tools I've ever used.

    One thing that helped me was creating very quick sketches of the animation in Photoshop, then importing that into Construct and using it as a template for the bone animation. It really helps to plan out what you want in advance.

    Hope that helps a little.

  • Part 2 of Tutorial Fighter is just about done! I've been really busy lately so I haven't done a full write up yet and I also wanted to make sure all the comments in the cap were complete. That might take awhile, so I thought I'd post the file if people wanted to take an early look. I'll update this post and link it to the main page when the tutorial is finalized. I also made a few changes to Part 1 which is documented in the quick notes.

    Download the cap file

    Download quick notes

  • Your image isn't coming up for me Genesys. I know what you mean by material color, however you can still do that with a texture, just use a flat color. Very simple. No need to add extra features for it. You can even be super optimized and make an 8x8 texture with each of the 64 pixels a different color. Then just texture each face to a color. Super easy.

  • it's good housekeeping to get into the habit of building up your textures with all the pieces you need.

    Yup, there's no real reason to have multiple textures per model in a simple construct game.

    I'd like to see embedded textures like .x DirectX models have

    What advantage does that give you over what Construct has now?

  • Thanks guys, appreciate the feedback!

    when is part two coming out?

    Sorry it's taking so long. The new 3D object distracted me from the tutorial and I've been experimenting with it a whole bunch. I'll get back to this tonight and hopefully have part 2 done in a week or so.

  • Does the 3D object support shading like a phong or blinn shader? Everything I import is flat shaded. I don't necessarily need it, but just making sure I'm not missing a feature or importing incorrectly.

    Is it possible to load an animated .obj model? or just non-animated models?

    It doesn't seem like it supports any type of animation. You can rotate and move around individual objects though...I wonder if there could be away to make a hierarchy of 3d objects and animate that within Construct...

    I'm having a prob where the normals appear to be flipped.

    Have you tried resetting the transforms? I'm using max and it imports correctly.

  • Thanks for checking it in the newer version zenox98, it works on mine too. Stardog, you should be fine if you use 99.9

  • 3D object rocks! Tested my game and everything seems to be running fine so far. Jumping on slopes is fixed. Awesome update!

  • The only bug I've run into is jumping on slopes, but David said he fixed that for .86. Otherwise it's been working great for me.

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  • Do you have content to fill that 3D environment with?

    Me specifically, yes. Working in 3d is much easier for me than dealing with 2d sprites. I usually make characters and environments in 3d anyway, then draw over them in Photoshop to create the sprites. I can't speak for others but why limit people? Having the option for it could attract those like myself who are more 3d oriented but find other engines like Unity too complicated.

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UberLou

Member since 4 Sep, 2008

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