UberLou's Recent Forum Activity

  • The TOP DOWN SHOOTER MAKED WHEN SPRITES INVISIBLE?

    Hmm...I don't understand what you're asking. I would recommend learning Construct basics before you tackle 3D. Also you probably want to ask for help in the Help forum.

    how the hell do you import the obj file properly i dunno how

    If you search the forums, there are tutorials and help topics on the subject.

  • OK I MAke the model .obj in google scketshup. Go to the construct white:/ texture i dont know place :/ is white.

    Make sure you have a texture. Construct can't do 3D lighting so my lighting is all faked.

    Are you still working on this UberLou?

    Not actively working on it. It was more an experimental project to try out 3D in Construct. I have made updates to it since this demo though so it could form into something more.

    OMG i didnt knew construct can actualy import 3D models... i though all it can do is make 3D boxes! Lovely demo by the way, thankyou for sharing

    No problem! Construct's 3D rendering is pretty basic, no lighting or shading, but if you get creative, you can do some impressive things.

  • What deadeye said. It's pretty much an extension of the Ghost Shooter tutorial.

  • Thanks for checking out the game guys.

    Bring on the textures and most importantly the bloodshed

    I'm looking at putting in finishing moves when you sneak up behind a guy. Hopefully that will quench your thirst for blood.

    Pretty cool. I think you should separate the body into 2 halves though (so legs don't look as awkward), like how CS2D (http://www.cs2d.com/) does it.

    The sprites are broken up already, i just haven't angled the feet yet when you change directions. I never saw CS2D though, thanks for the link.

    Amazing demo. That has buckets of potential. Imagine a team based multiplayer shooting game, 4 teams of 6 ppl or something. Graphics are very very nice!

    I'd love to do that, now where is that multiplayer plugin!?

  • Is there any way to turn off the "Use Folders" option by default? It's making picking objects more of a hassle for me. I also have to turn it off in every layout i have open each time i open Construct.

  • Just want to throw my support in for this. I'm a pretty cheap guy but I'll gladly pay the price. I've used Construct more than most other software I've purchased, so it's worth every penny. I actually think the commercial license should be way more than that, though I've probably made myself public enemy #1 saying that.

    Anyway, I hope you guys make a ton of money and can continue making Construct full time.

  • I voted behaviors. I see a lot of people saying custom movement but as someone that's not as code oriented, I depend on the platform, fade, top down, bullet, etc behaviors. Construct is supposed to be aimed at the casual developer, right?

    edit: Maybe casual developer is not the right choice of words. Construct is aimed at beginners first, and secondly, powerful enough for advanced users. At least that's how it seems to me.

  • I think I'll push this out by auto-update... Any objections?

    I've been using this for a couple days, doesn't seem to be any new issues for me. I can finally change the program icon... Thanks for the update!

  • No objections to giving out the 3d files. I'd just rather give out a single file to make it easier to download. Here's a zip for now though.

    Download

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Might want to take a look at Rojo's resource access plugin; you should be able to use it for what you're needing.

    Thanks for the tip, though I can't seem to get it to work with the 3d Object. I took down the demo for now.

  • Opps, sorry about that! Thanks for letting me know. I never tested on another computer so I just assumed the models were stored with the exe. Is there any way to embed the model files or do I have to distribute them separately?

    On a side note, I highly recommend editing Ashley's mesh tool a bit. I was able to turn it into an almost full-featured modeller.

    I completely forgot about the mesh tool. I only checked it out briefly when it was originally released. It seemed difficult to use. I'm not so great with programming so I doubt I can edit it...maybe ill take a look at it again though.

  • This is just an experiment that turned out cooler than I thought it would. I wanted to see how good I could get a 3d environment to look mixed with 2D sprites. It's still a WIP but I thought it's starting to show some potential. I still need to work on textures and make the area more detailed, but I'm happy with the way the lighting is coming along. I didn't really have a game design in mind, but it seems to be heading towards a top down Splinter Cell type game...maybe.

    <img src="http://www.louisferina.com/games/3DTDS01.jpg">

    Download Demo

    WASD: move

    Left mouse: shoot

    Shift: run

    Ctrl: Duck

    Update:

    I started making the AI which is pretty basic right now. It has an initial path it can follow, but if it hears something it will search the room it heard the noise in. If it sees you then loses sight, it will also search the room it last saw you in. If it doesn't find anything, it will return to it's initial path. It's a first pass but I'm happy with the progress.

    There's also a small graphical update. But nowhere near done.

UberLou's avatar

UberLou

Member since 4 Sep, 2008

None one is following UberLou yet!

Connect with UberLou

Trophy Case

  • 16-Year Club
  • Email Verified

Progress

17/44
How to earn trophies