Caspis Sinclair's Recent Forum Activity

  • Awesome. This is going to save people a lot of time and probably result in a lot of new effects that we wouldn't normally have tried.

  • By the newest version, do you mean the newest official release? (version .99.62)

    If so, I had the exact same problem as you. Try downloading one of the newer builds (version .99.84) and see if it works.

  • > SSE2. Re-export the game to EXE in .9984 and see if that works.

    >

    That did it.

    Well at least now I know that there isn't a problem with my drivers or the windows install. Us poor, ancient Athlon XP users will just have to hope that more people start using the newer versions of Construct.

  • Okay, I just tried opening the Zombie-based WIP in .9984 and it ran fine. The .exe that came with it gave a runtime error, though.

    I had a lot of problems trying to get .caps to preview with .9962 so I moved up to .9984 today and now all of my old projects work again.

    XP Home

    2 gigs G Skill DDR

    3.2 ghz Athlon XP

    Radeon 9800 pro

  • I was just wondering what might cause one game to work on my computer and another to fail to run.

    I downloaded some random games from "Your Creations" and both "Lonely Light of Space" and "Decision Remark 3" run fine, but "Firefly", "Zombie-based wip (w/ awesome flashlight)" and "TowerClimb" all fail to load and give me a "runtime error" message.

    I tried making a new .cap and I added a few ps2.0 effects. They all worked fine without any crashes, so I don't think it's a shader problem.

    Does anyone know if there is something in particular that some of the games that I mentioned have in common?

  • How do you shut off the "electric form" of your ball?

    Or did you make the game so that you can't shut it off? It might be more interesting if you have a power bar that represents how much electric charge you have left so that you can plan your attacks better.

    Also... could you increase the window space? Enemies tend to just pop out of nowhere and you only have a split second to react to their appearance.

    It's kind of frustrating.

    It's good to see a new game, though. Keep learning and experimenting!

  • You're famous!

    http://kotaku.com/5461842/shout-it-out-loud-with-this-indie-game

    Seriously, though. Congratulations on your award.

    (ed.)

    Destructoid was just a little later than Kotaku in posting about your game...

    http://www.destructoid.com/gnilley-a-game-about-yelling-like-a-lunatic-162239.phtml

    From the user comments it looks like everybody really likes it.

  • And here I was hoping you could change the name to "Stensyl".

    As far as I know no physically available game making program has a similar name.

  • http://www.drpetter.se/project_sfxr.html

    If you're working on making a retro 2d game then this might be useful. You can randomly generate sounds in several different styles ("jump", "power up", "menu select", etc.) and change a number of variables to make a new sound.

    Honestly, it's kind of fun just tweaking the settings and seeing what kind of sounds you get.

  • Looking good.

    I'm not sure who Mary Jane is but I like the new logo!

  • Nice effects, Strike.

    Will you start off being able to move so quickly, or will you have some kind of a Gradius-style system where you move fairly slowly at first but can quickly build up your speed with power-ups?

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  • <img src="http://img260.imageshack.us/img260/2711/156651continuity.jpg">

    http://www.continuitygame.com/

    I saw this posted on Destructoid yesterday so I thought I'd pass it on. I think it's a pretty innovative concept for a game, and it's the kind of thing that Construct could handle easily.

    Anyway... it's a flash game that works similarly to those "sliding tile" puzzle games where an image is broken up into pieces and you have to rearrange them to restore the image to it's original state.

    The difference is instead of simply rearranging a picture each "piece" makes up part of a level. You switch between controlling the player and jumping around, to moving the pieces of the levels so that you can get the key and reach the exit door.

    It's pretty fun.

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Caspis Sinclair

Member since 7 Apr, 2008

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