Retro-style sfx creator

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  • 7 posts
From the Asset Store
Single Track kit that includes wav files for the Beat, Lead, Sub and the MP3 loop.
  • http://www.drpetter.se/project_sfxr.html

    If you're working on making a retro 2d game then this might be useful. You can randomly generate sounds in several different styles ("jump", "power up", "menu select", etc.) and change a number of variables to make a new sound.

    Honestly, it's kind of fun just tweaking the settings and seeing what kind of sounds you get.

  • lol! That's awesome! Without any effort I immediately made the noise that old C64 Aliens game would make, when one of the Aliens moved towards you, that scared me so much the first time I played it as a kid, that I switched it off for a week before daring to play again hahaha. Ahhh, memories.

  • How strange that this has never been posted

    I had to double-check the forum just to make sure. It's pretty much the go-to SFX maker for retro games. A very nice tool.

    Just a heads up... sometimes when exporting a .wav you will get a sound that plays in WMP or other media programs, but not in Construct. I think it's a header issue, and SFXR is exporting the .wav incorrectly. Construct is just picky about proper .wav format. At least it used to be back when I made This Cursed Rock, it might not be a problem now.

    Anyway, if you get a sound that won't play in Construct, just re-export it, or re-encode it with Audacity or something.

  • Pretty cool. Sure beats wrestling with Orangator

    I checked out his other stuff and found that he's made a music editor/synthesizer, Musagi, aimed at replicating chip sounds. I love this! So gonna use it!

    http://www.drpetter.se/project_musagi.html

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  • Just a heads up... sometimes when exporting a .wav you will get a sound that plays in WMP or other media programs, but not in Construct. I think it's a header issue, and SFXR is exporting the .wav incorrectly. Construct is just picky about proper .wav format. At least it used to be back when I made This Cursed Rock, it might not be a problem now.

    I think its because you may have set it (in sfxr) to 22050 hz instead of 44100 hz. Sfxr sounds always worked for me, and I never changed the hz setting. From what I remember construct doesn't like sounds under 44100 hz.

  • Pretty cool. Sure beats wrestling with Orangator

    Lol! I remember orangator! and granulab!

  • Have been testing Musagi today. So far I've got this.

    http://www.box.net/shared/vf5g3hr95b

    It's a pretty great program, some features are very handy. Like the ability to save piano roll patterns. It's great if you're working on a game soundtrack and have a recurring theme.

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