PixelRebirth's Recent Forum Activity

  • It's a little hard for me to get into other people's caps when there are no comments at all.

    From what I've figured out, you should have a closer look at event 17 and its subevents 18+19 and at event 20 with the subevents 21+22.

    When I put in TimeDelta there, it would act the same in VSYNC and UNLIMITED mode. At least it appeared to me that way.

  • I have done something like this in Play Ur Own Pac.

    Maybe you want to have a look at it: PUOP

    And deadeye is right, it basically works like he described. Tell me if you want to check out the source.

  • Wow I already see some big bad boss for a topdown shooter.

  • Really not bad. Plz make a scrolling Run'n'Gun game with this engine!

    Would be cool if the player could crouch by pressing 2nd mouse button.

  • Actually it was just a FOR EACH ORDERED event which crashed the cap when it ran more than 1 time. Well I used another method to order the scores and now everything works fine.

    If you're interested in nonsense:

    Click Obama... 0.9b

  • That's just theory. I still think it's weird to have two modes, but just 1 highscore table. No matter what you do, the modes can never be equally challenging.

    Oh man, maybe I'm becoming a little obsessed with RETRORUN.

  • Glad you like the idea.

    But shouldn't you have two different highscore tables? It would be very hard to balance both modes accordingly. One mode would always be easier/harder.

  • Fair enough.

    But actually I was talking about my other request. Load spaceship sprite from PNG?

  • [quote:61r9l79f]Also goatse isn't that shocking anymore.

    Some people can be more sensitive about things like that, believe me. Not that I care.

    And btw: how about my request?

  • Well it's a simple txt file. And Construct has no problem reading it on startup. But when you submit a new score, the layout will be changed for a few seconds telling you that it was submitted. Then it will go back again to the first layout where it does the exact same thing as on startup. But this time it crashes. Sometimes you can even see that the highscore list was updated again, but you still get an error message.

    I also made a simple CAP where it would just download that txt file and when you hit a key it would download it again. There seems to be no problem at all.

    I'm still a little puzzled. Well I will try to figure it out later today when I'm in the mood again.

  • Okay I wanted to make a simple example of using a flatfile for online highscores which are displayed ingame. And yes it works. The only thing I can't get to work is the reloading of the score file, so the highscores will be updated after you submitted your new score. It keeps crashing when I'm trying to do that. The score will still be submitted and appear when you restart it though.

    I was thinking it had something to do with the DOWNLOAD object, but probably I'm overlooking something else. Damn I'm pretty tired right now.

    Maybe somebody has the wisdom to show me what's going wrong here...

    Damn the cap is slightly too big. I put it on Willhostforfood:

    obama_005_debug3z.cap

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  • I guess it was intentional to show just the top 10... although maybe the top 20 won't hurt...

    Too bad some fool just fucked up the highscore...

    Remember that I was first with ~16900

    EDIT: omg it's goatse now. you have been warned.

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PixelRebirth

Member since 26 Mar, 2008

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