PixelRebirth's Recent Forum Activity

  • Use System -> Compare. There you select the player sprite, go to the platform tab. Choose get X(Y) component of motion.

    You could even do it with one condition I guess if you compare player[Platform].Speed.

  • [quote:3vwkugwd]the guy won't do anything other than his "idle" anims , if he's on the ground. Get it ?

    I'm not quite sure if I get it... I tried your cap and the animations seem to work. He runs when you're moving, jumping animation plays while jumping... and idle when standing still.

    Maybe you shouldn't check for key presses though for idle. Just check if both vectors are 0, then set animation to idle.

  • Haha, this is priceless! That's what love is really about.

    And it reminds me of smt...

  • Very good improvements. The menu looks a lot better now!

    The new game mode DODGE is quite challenging. A nice addition for sure!

    I think ENDURANCE still is the hardest mode though.

    Now that there are three highscore tables I need rank #1 on all of them!!!

    Ah, I'm still waiting for customizable spaceship sprite btw...

  • Yes, it's working now!

    I like the new enemies! Especially the big rabbit which is only vulnerable at its head.

    But pls give the smaller rabbit a walking/bouncing animation already.

    The mushroom as a jump pad is a very nice touch too!

    Also I think moving platforms should be jumpthrough. But maybe you like it better when they're not.

    And on a last note: I believe the clouds layer behaves a little strangely. The way it scrolls with the player when you're moving left or when you're jumping doesn't feel right.

  • I can only run the lvl1_a2 layout. Everything else crashes the temp.exe or even Construct itself.

    I like the slowed down movement in the water. Nice job!

  • This version of Asteroids is very enchanting indeed. Nicely done.

    I'm having a problem with online highscores lately though. They just don't update. Only if I restart the game they will be redownloaded/updated. It's like that in my own examples. Examples that used to work. And I just tried Asteroids, scored high enough for the top ten. But the highscore list didn't change. Only if I restarted the game.

    I don't know what the problem is, since this stuff used to work here for me. Anybody else having this issue?

  • If I understand correctly you have your game menu just on another layer but in the same layout as the actual game. Or did you confuse layers with layouts?

    You really should use different layouts for menu and the game itself (at least if there's not a good reason for having them both in the same layout. I can't think of one right now). Just rightclick in the project tab and select 'Add layout'. You should have Layout 1 and Layout 2. You could name them now 'Menu' and 'Game'... well and that's that. And when you click on 'new game' now in the layout 'Menu', just add an event that goes to the layout 'Game'

  • [quote:3fr0jkf7]The movement will be exactly the same, but maybe your goal is to shoot stuff?

    [quote:3fr0jkf7]I had an idea and implemented a new gamemode : DODGE.

    Basically very small and slow blocks come toward you creating an "asteroid field" that slowly moves. You have to figure out a path to stay alive while passing through.

    The new game mode sounds very interesting! Can't wait. But you dropped the idea about shooting stuff? I'd still like to see that actually. Or did you mean that you can shoot those asteroids? Would be great.

    [quote:3fr0jkf7]Also you and Arcade are very good... ~20000-25000 scores! Not everyone is good as you, so don't except new highscores soon.

    Hehe, people need to train harder then! I played against Arcade for hours, since we are in messenger contact. I even made a small construct app which would show the RR highscore and update itself frequently. So I could have it in another window while I'm playing.

    I said I was a little obsessed with RR.

    Oh and finally customizable spaceship in the next version. YAY!!!

  • Yay, a new version of Retrorun!

    Some nice changes! But since Endurance is still harder than the normal mode there is no point in playing it - other than training maybe. Give Endurance its own highscore table and it's all fine!

    Is it just me or did you lower the particle rate a bit? If so, good decision!

    And guys, it gets a little lonely on the highscore table. I'm having a duel with Arcade for the most time. No new challengers?

    Things I'd like to see in future versions:

    * Spaceship sprite customizable (load from PNG)

    * Highscore list ingame

  • How about having the actual platform, which is invisible, in a container with some sin movement sprite (visible of course) and always set it to the same position?

    One time I spawned with Julius Belmont inside the walls in the sonic level.

    Btw press S on you become SONIC himself.

    Ah, and I don't think Belmont should be moving while he's attacking with the whip.

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  • It looks like this:

    Camera.x-(((Camera.X-(Player.X-(200)))/(global('speed_dz')))*100*TimeDelta)

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PixelRebirth

Member since 26 Mar, 2008

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