PixelRebirth's Recent Forum Activity

  • Work together on something?

    Hey, I think I saw some of your impressive 3D examples a while back. Great stuff!

    As it stands I'm not a Construct 3 user though - if some of the assets piqued your interest the most notable ones weren't created by me but Paul Zarczynski. Maybe check him out.

  • As I'm still casually developing the Babylon.js-based 3D plugin (https://pixelrebirth.itch.io/baby-3d)for Construct 2 it occured to me that without an actual use case game project to go alongside it may be rather difficult to reach anything remotely resembling a finished piece of software.

    So Hardliner is that project. In itself a rather basic first person shooter with obvious retro sensiblities which you can play right now.

    https://pixelrebirth.itch.io/hardliner

    So far it's just a pre-alpha demo consisting of one level. I have made some strides regarding performance but it's not where I would want it to be obviously. Would be interesting to get some feedback on this (press F8 for fps counter).

    If you have a higher refresh rate monitor you might want to set it to 60hz for a better experience.

    In any case even in its current state Hardliner might be the most comprehensive first person shooter ever created in Construct 2(unless I'm missing something). So I hope it's at least somewhat interesting to see for veterans here.

  • Interesting concept. Simple but has intriguing atmosphere. Could be developed further.

    R0J0hound PixelRebirth What specs do you guys have? Curious to know. On my current machine it was running spot even on power saver. I bet it would run spot on on my old i78750h laptop too.

    Missed your post unfortunately. Sirinite wouldn't perform well on any hardware configuration pretty much since I did a poor job with certain aspects of the plugin.

    Should probably adjust and export it anew as there has been some decent progress made since then and stuff created with Baby 3D generally can perform quite a bit better now.

    Thanks for checking out the game!

  • For more basic information and the actual download please head directly over to itch.io:

    DOWNLOAD

    "Baby 3D" creates an additional canvas behind the C2 canvas like many other 3D plugins did before. I believe the script was directly taken from an older Copperlicht plugin.

    This plugin however is using Babylon.js which I find fairly straightforward to use for many simple tasks. It bears no relation to an old Babylon.js plugin which I believe used to be commerically available on the forums.

    In order to not stray too far from the WYSIWYG philosophy of Construct, "Baby 3D" works a lot with behaviors applied to regular Construct objects like tiled background and sprites to create simple geometry like planes and cubes.

    Due to the way Construct 2 makes spritesheets on export the best solution I could come up with is that if you're going to use animations on planes you will have to add a selfmade spritesheet containing all the frames horizontally and animations vertically. Add that spritesheet additionally as the first animation of the object.

    Other solutions would work differently on preview and on export and I did have a property switch for preview mode in the plugin at one point. But I'd rather have something that works for both.

    Baby 3D won't actually use any animations unless the behavior is added to an actual Sprite and the action "Inherit animations" is called.

    Originally I was going to release the plugin for C2 as well as C3 and it was around that time the first 3D features for Construct 3 dropped. Which basically prompted me to halt all development. My more recent efforts to wrap a few things up and make "peace" with my history regarding all things Construct, I decided to put a little bit more effort into it and share after all.

    Do mind the warning words on the itch.io page please! All feedback welcome.

  • > > You are right this is missing and also from the store. Hmm kinda inspiring me to have a go and make a template available in the store.

    >

    > Humble reminder that I've created a dedicated plugin for this a while back: https://www.construct.net/en/game-assets/addons/inventory-aid-960

    Oh, sorry that i don‘t see your creation in the store and missed it. I will test it the next days :)

    No worries, it's not a free plugin after all.

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  • You are right this is missing and also from the store. Hmm kinda inspiring me to have a go and make a template available in the store.

    Humble reminder that I've created a dedicated plugin for this a while back: https://www.construct.net/en/game-assets/addons/inventory-aid-960[/url

  • Use a For loop that creates your bullets (sprites with bullet behavior) and set the angle of motion by multiplying with the loopindex.

  • Looks cool, the art has quite some polish to it. Runs a bit slow on my machine but it was playable. Got as far as finding a horse creature that I tried killing with fire but had no success. I'm not much of a gamer but it was fun.

    Glad that you somewhat enjoyed it, thanks for checking the game out!

    How you made the ground texture was interesting. I should mess with blender nodes more. I've seen other tools such as zgameeditor allow you to generate textures in a similar way in the editor.

    Blender is so versatile it's shocking. Also why it feels overwhelming to me quite often. Most of my node work was just copying and adapting stuff I found online.

    I also enjoyed reading your devlog. Gamejam devlogs are always interesting. I should have a go at a gamejam eventually.

    -cheers

    I sure hope you do! I always vow to never participate in another jam(and it had been years indeed), since it's always surprisingly stressful anew to put something together in a short amount of time. In the end it feels rewarding no doubt.

  • While I'm not sure what specifically might cause a dramatic loss of frames in NW.js (in terms of things you do with your game event-wise), it's no surprise that games generally run worse with that export option.

    A little thing you could try is use a current version of NW.js instead of only the C2 export. In order to do so you can simply copy the file 'package.nw' from your export to the extracted folder of the downloaded new NW.js version and it will run.

    In my limited experience it runs noticably better, but sadly not as flawless as it might appear directly in the browser.

  • https://pixelrebirth.itch.io/sirinite

    Entry for the 7DFPS game jam 2022 on itch.io.

    Sirinite is a first person game with puzzle and action elements which some would probably call experimental. Playing out in a partly procedurally generated environment it's the player's objective to figure out what's going on and how to proceed.

    The project was created in Construct 2 with a custom Babylon.js powered plugin providing the third dimension.

    I probably shouldn't have done it this way, but I really wanted to for some reason. Unfortunately there were some problems with uploading the game, so far there's only a poor performing NWjs version available. You can check out the devlog on itch for more context.

  • I've been very much out of the loop and just recently noticed this plugin. Finally coming around to check out these examples and I'm impressed. Surely seems like the single best option for real 3D in C2. Great work!

  • Menu Aid is designed to help in the hassle-free creation of typical vertical game menus. It can create whole menus from a simple definition and by binding other objects (text, spritefont, sprites) to it via actions.

    In an effort to wrap up some of my stuff relating to Construct 2, I got back to this plugin finally finishing it. There's a few neat additions and fixes, enjoy!

    New version 1.0

    Changelog:

    • Added append string for item properties
    • Added columns for menus
    • Added X offset for menus
    • Changed some descriptions
    • Fixed issues with number type properties
    • Fixed spawning items not triggering On Created

    Download plugin:

    https://pixelrebirth.itch.io/menuaid

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PixelRebirth

Member since 26 Mar, 2008

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