PixelRebirth's Recent Forum Activity

  • New version 0.52

    Changelog:

    • Added parameter "Items (Overwrite)" to action "Spawn menu" which can redefine the items a menu uses
    • Added action "Set position of menu" (why was that even missing?)
  • New in version 0.92:

    • Added tag parameter to "Move item"-action and related conditions
    • Added action "Remember item" which will add a copy of an item to a list
    • Added action "Access remembered" which puts a remembered item into access
    • Added action "Forget all remembered items" which clears the remembered list
    • Added expressions "RemItem", "RemAmount", "RemProps" and "RemLength"
    • Added expressions "AccessPrevX", "AccessPrevY" and "AccessPrevCon" relating to the previously accessed cell
  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Getting closer to the finishing line!

    Here are the changes in 0.91:

    • Fixed expressions "ItemAt" and "AmountAt" causing an error when pointing to an empty cell (thanks Jamahl!)
    • Fixed the plugin not working when exported (thanks Jamahl!)
    • Added action "Remove item amount" which removes the specified number of items from a container
    • Added expression "AmountTotal" returning the total item amount in a container
    • Added expression "GetChildUID" returning the UID of bound counter object by parent UID

    Soon the plugin won't be available for (pre-)purchase anymore , but will come back at a higher price once it reached Version 1.0.

  • Here's a small maintenance update fixing a few critical issues. Credit goes to Jamahl Brown for his feedback, thanks!

    New in version 0.88:

    • Fixed an issue with moving items between containers of different types
    • Fixed an issue with respawning containers
    • Added condition "Is container instance of type"
  • PixelRebirth

    Can you upload your version of runtime.js?

    I also need to have different images per instance.

    Thanks

    That tinkering was from 2014, I'm afraid I don't have that file around anymore. I think it was a pretty simple edit as I mentioned, so I might just redownload the plugin and change it again. As long as you do understand the objection Rojo had about it.

  • New in version 0.86:

    • Added condition "Is cell occupied"
    • Added expression "ItemAt" returning the item name held in a cell
    • Added expression "FoundFreeCon" returning the container name of found free cell
  • New in version 0.84:

    • Added action "Clear cell" (can keep bound sprite)
    • Added action "Load item string" (for pools)
    • Added tag parameter to the "Placement"-action and conditions
    • Added expression "AmountAt" which returns item amount at coordinates

    The included example was also updated with a "Take all"-function.

  • This is worth more than 3.60 usd dude great job! Wish I knew about this earlier

    Thanks for the kind words! I hope you will be able to make good use of the plugin.

  • I had to games with EVERY SINGLE feature PLUS added features + ONLINE, website forums and all! But I cant figure out how to make inventory similar to this one, with Quantity. I bought 80% of the inventories in the store but non have stackable items, or are simply way to hard to use. Idk if anyone can help in any way then please do it will be greatly appreciated!!

    There are a few videos on YT showing how to create inventory systems in C2. I can't speak to their quality, but maybe you should check some of them out if you haven't already.

    Since I found it a bit annoying to create inventories within the event system myself, I created a dedicated plugin to help with this task: Inventory Aid. It definitely has working stacks but beware it's not fully finished (version 0.81) and I do not offer it for free unfortunately (currently still C2 only).

  • The new update introduces pools, which are essentially lists of items that can be used to generate randomized loot from pre-defined groups.

    New in version 0.81:

    • Added action "Create pool"
    • Added action "Add item to pool"
    • Added expression "RandItem" which returns a randomly selected item name from a pool

    The documentation has also been amended now to cover all of the more recent changes.

  • New in version 0.79:

    • Added condition "Item has property"
    • Added condition "On instance of type spawned"
    • Added action "Load property string"
    • Added expression "LastSpawned" returning the name of the last spawned container instance

    There's also a new video available explaining how to load items from a spreadsheet. Check it out here: https://youtu.be/ArM1aVidtP0

  • Another update is available now.

    New in version 0.75:

    • Added loop condition "For each item" (in container)
    • Added action "Access cell" (previously only "Access cell by item UID" existed)
    • Added action "Clear container"
PixelRebirth's avatar

PixelRebirth

Member since 26 Mar, 2008

Twitter
PixelRebirth has 1 followers

Trophy Case

  • 16-Year Club
  • Entrepreneur Sold something in the asset store
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Coach One of your tutorials has over 1,000 readers
  • RTFM Read the fabulous manual
  • Email Verified

Progress

23/44
How to earn trophies