Block Forever!

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Physics Block Puzzle game template for Construct 3
  • <img src="http://i626.photobucket.com/albums/tt346/ShadyR/heading-1.png">

    All latest versions can be downloaded from here!

    Block Forever is a shoot 'em up minigame where your objective is to... shoot 'em up! Your objective in Block Forever is to try and survive the onslaught of enemies which gradually increases the longer you manage to stay alive.

    The project is currently in a developmental stage so not all aspects of the game might be running as smoothly as intended.

    Images (click to enlarge)

    <img src="http://i626.photobucket.com/albums/tt346/ShadyR/ani.gif">

    As always, I'm looking for impressions! Love it? Tell me what you love! Hate it? Tell me what you hate! I can't effectively continue improving different aspects of the game if I don't receive constructive feedback!

    Also, post your high scores!

    I hope you enjoy!

  • Really not bad. Plz make a scrolling Run'n'Gun game with this engine!

    Would be cool if the player could crouch by pressing 2nd mouse button.

  • Really not bad. Plz make a scrolling Run'n'Gun game with this engine!

    Would be cool if the player could crouch by pressing 2nd mouse button.

    A 'Run'n'Gun' platformer is what I'm looking into and if I do go that route, I'd certainly have a ducking feature. But as already mentioned, I'm focusing on Year 12 now so that'd be in 9 months. Thanks for the suggestion.

    Also, was the game too hard to jump into? As I've been testing it for a while, I can't really determine if it'd be too hard for a first-timer. The default high score was originally 4500 but I changed it to 3500 just before uploading.

    It took my brother a couple of attempts to beat it, but he already had an idea of the controls and had tested it previously.

    The controls might seem intimidating at first, but for anyone who plays it, please don't give up after the first attempt

    Also to all those who have played it: Please post your high scores!

  • I got just over 3000, probably wouldve had higher had I not accidentally clicked out of the window and die. XD Anyway, it was surprisingly more fun than I had thought it would be. If it had powerups it would be much more fun.

  • I really enjoyed this game actually. Nice controls I think, but then again I used to play Soldat some years ago. If anything, I thought it was to easy to reach the high score. I played it once without a mouse (on a laptop) and off course died pretty soon, but it made me plug in my usb-mouse and try it out. And that time I got something like 6800 without too much of an effort. As mentioned, it would be nice with a fullscreen option so you don�t accidentally click outside the window. You might also consider awarding more points for hitting the flying enemies, since they are more difficult to hit.

    I don�t really like the graphics of the player, the enemies or the ground, however I do find the explosions and those other effects great! As for the sound, I actually think it fits the game pretty good. You won�t win a Grammy for it, but with the weird graphics those odd sounds you call music really match quite well. The music also helps setting the intensity of the gameplay I think.

    Edit: I don't know what I did that second time I played your game, but now I stuggle to get more than 3500, so the difficult level is probably fine as it is.

  • I got just over 3000, probably wouldve had higher had I not accidentally clicked out of the window and die. XD Anyway, it was surprisingly more fun than I had thought it would be. If it had powerups it would be much more fun.

    Not a bad score . Glad you enjoyed it!

    A fullscreen mode will probably help solve that problem, so I'll be looking to add one in the next version. Though first I'll need to change the resolution to one which supports full-screen mode.

    As for powerups, I was thinking of adding health items but mapping an additional attack to right click (maybe like a instant-kill shot with limited ammo? I'll think of something) would be a good idea! Well, stronger weapons will normally mean cranking up the spawn rate, but that's not really an issue.

    I really enjoyed this game actually. Nice controls I think, but then again I used to play Soldat some years ago. If anything, I thought it was to easy to reach the high score. I played it once without a mouse (on a laptop) and off course died pretty soon, but it made me plug in my usb-mouse and try it out. And that time I got something like 6800 without too much of an effort. As mentioned, it would be nice with a fullscreen option so you don�t accidentally click outside the window. You might also consider awarding more points for hitting the flying enemies, since they are more difficult to hit.

    I don�t really like the graphics of the player, the enemies or the ground, however I do find the explosions and those other effects great! As for the sound, I actually think it fits the game pretty good. You won�t win a Grammy for it, but with the weird graphics those odd sounds you call music really match quite well. The music also helps setting the intensity of the gameplay I think.

    Edit: I don't know what I did that second time I played your game, but now I stuggle to get more than 3500, so the difficult level is probably fine as it is.

    That's really an impressive score for a second time playing it My brother has played it around a dozen times but struggles to get above 5000. As mentioned above, I'll likely add a fullscreen mode in the next version, and I do agree with the flying enemies being harder to hit. I'll consider awarding more points, but only a marginal increase.

    I'm glad you liked the music. As for the player sprites and enemy graphics, I completely agree. The enemy graphics were made at first placeholders while the player sprite was a recycled graphic which I used when I first tested construct. I've started remaking a second version of each graphic. They're not going to be great, but they'll hopefully be an improvement. I'll probably leave the ground for now (I like it ) but I'll make it better looking later on.

    So, improvements include:

      - Full screen mode
      • Powerups
      • Redone graphics
      • More points awarded for flying enemy

    Thank you both for the feedback! With your suggestions I'll hopefully be able to make a more enjoyable game

    Oh, and I'll try to post a screenshot of the new player/enemy graphics next week. It all depends on the amount of work I have in the following few days.

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  • A preview of the new player and enemy sprites (yes, it does look like a shark)

    Old

    <img src="http://i626.photobucket.com/albums/tt346/ShadyR/scr2.png">

    New

    <img src="http://i42.tinypic.com/29avfyf.png">

    Also, as you can see in the HUD, there's now ammo for a rapid-fire type weapon which is being used.

    New additions:

    Revamped sprites

    New Weapon - Rapid fire (limited ammo)

    New item - Ammo

    I'm struggling to get full screen mode working as the resolution (720x480) is not supported, but I'll probably change the game to a higher resolution (1280x720) later on.

    I also considered adding a HP item and got it working and all, but it just doesn't seem to fit in this type of game.

    I don't have access to my game now, but I'll try to upload the new version in a day or two!

    EDIT: just finished trying out a new layout.

    <img src="http://i40.tinypic.com/sgliq0.png">

    Which one do you guys prefer?

  • The new graphics look great mate!

    Awesome!

    ~Sol

  • The new graphics look great mate!

    Awesome!

    ~Sol

    I couldn't agree more. The new ground graphics looks great I think, and even more so compared to the old ones.

  • <img src="http://i626.photobucket.com/albums/tt346/ShadyR/heading-1.png">

    Download version 1.1 (Game Jolt is experiencing some technical difficulties now, so click here to go directly to download page if initial link doesn't work)

    Changes

    • New weapon added (rapid-fire)
    • New item added (Ammo)
    • New sound effect added for Ammo
    • Redone player and enemy sprites
    • Redone level design
    • Points rewarded for killing air enemy increased from 50 to 60

    Images (click to enlarge)

    <img src="http://i626.photobucket.com/albums/tt346/ShadyR/ani.gif">

    As always, I'm looking for impressions! Love it? Tell me! Hate it? Tell me! I can't effectively continue improving different aspects of the game if I don't have constructive feedback!

    I hope you enjoy!

    PS - why can't I edit my original post? Does this forum implement a time limit? I wanted to update it with all the latest information...

  • Have you thought about using a circle texture for the particle effects so they're not all squares? Or did you deliberately want that style?

  • A special thanks to deadeye for updating the original post

    Have you thought about using a circle texture for the particle effects so they're not all squares? Or did you deliberately want that style?

    I thought about changing it, but I really liked the block style. I initially went for a more realistic look using a plasma technique but ended up making it blockish as I thought it looks pretty neat.

    Does it look bad? I'm obviously biased as it's my creation though I don't mind experiment with other techniques.

  • I'm sorry for the one month bump, but I'm just wondering if anyone has some tips for the next version. Which area needs a major improvement? I currently have two weeks of holiday and I'm planning to get some work done. If there's no reply, I'll put this project aside and I'll just focus on my remake of Block Dude (what's with my block obsession?).

    Any advice appreciated, good or bad.

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