Jayjay's Recent Forum Activity

  • Heh, very different. Reminds me of a Sam and Max/comedy point 'n' click game at a military base or something like that. This one seems finished though, short but loopable.

  • Wow, these are all great songs. I could see them going in an RTS game really well. Some of it feels very Frank Klepacki =D

  • Hold your horses! That video is quite old, or only slightly improved from the one I saw over a year ago. There is a lot of hyperbole around this engine, mainly due to the way the narrators pitch it.

    I'm hugely sceptical about it.

    I remember them saying the demonstration in the first video was run on a regular laptop of the time. So probably a 2-core (not 12-core) machine. I believe this is possible, as Intel were working towards the same thing as well. They went for the increased core number though.

    Still, I believe it more now that they've returned with new content from being "dead" for a year, and are being funded by the government.

  • I haven't been able to connect to steel storm's website and see what type of game it is. Guess their server suffered from sudden glory thanks to/because of the bundle.

    Same, I had to go to Steam to check it out. Glad I did though, can't wait to play it now.

  • Anybody else catch the third Humble Indie Bundle yet? The pay-what-you-want sale goes on for the next 8 days and includes the following:

    -VVVVVV

    -Crayon Physics

    -Cogs

    -Hammerfight

    -And Yet It Moves

    -Free Minecraft until August 14th

    and as of today -Steel Storm (available for download to everyone who already has the bundle too =P)

    It comes in DRM free installs, as well as Desura and Steam keys. Check it out here.

  • You do that, DM613.

    Anyway, Ashley put this up, does this do what you want?

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  • Well, I've had a quick look and it's only the "positions sensors (see sub events)" event that causes the problem, not the whole group. I'll keep looking to see what the problem is within that loop.

  • Sadly not, unless you move the image point where the bullets spawn to outside of the sprite.

    If you do not use an image point to fire the bullets, add one in and make sure it is outside of the player/sprite area so it doesn't collide on spawn.

  • Welcome Dicon, hope you like Construct =D Be sure to ask if you need any help!

  • Can't mess with it now...but what's rms?

    RMS stands for Root Mean Squared, so I think it represents the average volume level.

    For electrical terms it can be the average current, voltage, or power produced from an alternating current source (it is calculated as the maximum value divided by the square root of 2).

    Not 100% sure it means the same thing in this case though.

    Also, the program is great Tulamide!

  • Looks pretty cool, I'll have to try it out =D The graphics remind me a bit of Stick Soldiers 2.

  • A temporary work-around might be to go fullscreen (allow a changing of resolution) and then zoom in on your image proportional to the new resolution, if you use point resizing it should still display correctly.

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Jayjay

Member since 18 Mar, 2008

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