Drew Carey's Recent Forum Activity

  • Runs perfectly on:

    Intel Celeron M 1.86GHz

    Intel 945GM Express

    502MB RAM

    Windows Vista Home Basic

    I clock in around 50-60 FPS when just idling.

    I hope you don't mind me stealing that rain effect

  • It does have PNG transparency. But sometimes it imports the files as if they're on a black background, which is somewhat annoying.

  • Perhaps a function for GridX(#) and GridY(#), and use that grid in Construct to do that?

    Then you could spawn the appropriate objects at the right grid spots, move according to that stuff, etc.

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  • This used to happen to me in 0.91, but it's gone for me now. As far as I can tell it does nothing harmful to the .cap, just save, close Construct and restart it when it starts happening.

  • I did it. I'm so Gullible. D:

    (All my normal usernames were taken )

  • Yes, a corrupted keyboard driver.

    Anyway, this is !+i. It's another physics game (no, I will most certainly not make you something else) but this time with a massive twist... well, not really, it's all been done before, but mostly not in Construct.

    Well, what is it?

    Changeable gravity, physical dragging, and time stopping (maybe bullet time later, I think I have a good way to do it, but I'm not sure)

    Two of these three things are going into the new Phys-Box, when I get to it. Changeable gravity is not one of them - the way I'm making the new player opbject in Physbox Redeveloped is completely incompatible with it. Although I have found a good way to do wall jumping and climbing, without a billion little red line detectors floating around you like some kind of laser shield - hence why changing gravity wouldn't work.

    I was also gonna upload this last night, but my laptop's wireless adaptor drops the connection every ten seconds so I can't upload things on wireless. Which is why my laptop is now next to the modem, where my old CRT used to be.

    Anyway, there's only one screenshot, because only one is needed. To explain what the toolbar stuff means.

    <img src="http://upload.d2k5.com/users/Theorem/files/explusi_screenshot.png">

    Icons, from left to right, and what they do.

    1. Add Icons - spawn more overlor- icons.

    2. Remove Icons - spawn less icons?

    3. Stop time n'such - Y'know, like stopping time isn't cool anymore or something.

    These first three, when down (selected) apply their effect on the right mouse button being used.

    4. Delete all

    5. Rotate icons one way - constantly, at high speed

    6. Rotate icons the other way - as above but totally not

    7. Popcorn - makes icons like popcorn! They pop up randomly.

    8. Gravity - turning it on or off, specifically.

    9. Minimize

    10. Exit

    Other controls:

    Left mouse to drag objects

    Arrow keys change gravity (all four of them, yes)

    Problems:

    Gravity is slightly less stable than default, and a bit more laggy.

    Something else I don't remember right now

    I'm hungry too

    This is just a way to make systems for Physbox Redeveloped, and I think I know how to make slow motion physics for it, so I'm gonna go eat then try that. If that works, you'll be like Max Payne+Neo+N, all at once, and then you'll die from an awesome overload (more often known as an explosive barrel)

    Anyway, don't ask when I'll be updating this or releasing PBR, since I have lots to do and much less time to do it in. Feedback/more ideas appreciated. Cap included. Deboned as much as possible, but if you encounter one we accept no responsibility. Do not consume if you have known allergies to Salmon or Prawns. No action will be taken on sprains, strains, or broken bones incurred during the consummation of !+i.

    Oh yeah, and download it at D2K5 Upload like always -

    Download

    Oh, one last thing - I'm not sure about the font. It's not standard to any system, so it might cause errors. If it won't work, or doesn't show the counter, try downloading the Visitor font pack, which can be found on dafont.com, free of charge. The font itself is Visitor TT2 BRK.

    Having been finally informed D2K5 is a dick (again) I have sat in the Mediafire upload line for a while.

    http://www.mediafire.com/?yzzzzzbmhfh

    Somewhat appropriate, seeing as how it took a minute and a half to upload

  • Well, if you've made the animations already (this is just importing the frames in sequence, if you have the frames already you're fine here) then you need to use the 'Play Animation' and 'Set Animation' events. I think that if you use Play Animation on a constant event (like 'Always' or 'Key is down') then it will keep playing the first frame.

  • The best way to avoid it is to save only once or twice and restart construct regularly. It's frustrating, but it avoids a lot of problems later on.

    I also got a whole bunch of nice things working for me right now.

    I uninstalled 0.91 two nights ago immediately before remembering my home internet connection is out because I had a botnet virus and my ISP took me down (should be back in four days). So I'm posting from a friend's place right now.

    At any rate, I found a copy of 0.89 and worked with that for a while yesterday and have recovered most all of my work without a single error or crash (except one, but that was my fault )

    0.89 feels so stable and safe ._.

  • Thank you.

    Yeah, I've pretty much salvaged that (well, I got the system going again AND inadvertently figured out how to do lines). I'm going to start rebuilding Phys-Box from the ground up later next week, which will be great fun (I mean that both literally and sarcastically). This time, I might do it properly, the way I wanted to do it before.

  • Well, some time ago someone (I would say 'I won't name names' but instead I'll say 'I have no idea who it was') posted about their file being corrupted. The file, upon being saved, became larger, and after several saves Construct reported 'out of memory' and failed to save the last of the file, resulting on an 'attempt to read an unnamed file past its end' upon load.

    Well, that's happening again. Specifically, whenever I save with Attributes (ie Solid, Destroy when far) and has already claimed my copy of the Phys-Box cap, the only backups of having been on D2K5 when their servers were DDOS'd (no proof, however someone was uploading anti-scientologist content to it and posting public links - I wouldn't put it past them anymore) or went down and pretty much all files were lost.

    Well, anyway, the cap is here:

    Daonrowd

    Also, Ashley, if you manage to recover this, it may also provide some insight into the System+Family bug (System object disappearing) as in the new version, that's still happening to me.

    What I was doing here was a bit of physics again, experimenting with a physical dragging system (it's simple, trust me) and needed a way to remove them without having to put in an event for each object.

    Another note: 'Destroy' does not work with Families.

    I'm going to go reconstruct at least the dragging system now.

    For those who want to know:

    Physics -> Set Velocity

    X: MouseX - Sprite.X

    Y: MouseY - Sprite.Y

    I was so sad I never thought of it before, since it's so effective (in three events I had a functional dragging system, one for pickup, one for drop, and one for while dragging - including not being able to accidentally grab another object) but this unfortunate bug and also the little issue with the system object kind of killed that.

    Hope you can work something out about this.

  • I'm pretty sure modulus is implemented.

  • Actually, as far as Organization goes, it'd be good to be able to set how many lines you want to show. In my case, it would be four, as the first four lines of my script are comments to say what this particular one does or cite sources if I'm using someone elses code.

Drew Carey's avatar

Drew Carey

Member since 9 Jan, 2008

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