It's a difficult one to name. 'Addons' would almost certainly confuse with 'plugins', and 'Movements' doesnt capture everything they can do. I don't know about anyone else, but the word 'Prefab' conjures images of manufacturing and inanimate objects like prefab houses. Movements and other things like wrapping are more of a capability or behaviour than an object. But maybe I just have weird associations <img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" />
'Capabilities' could work but might be non-intuitive (giving an object the capability 'Car movement'... does it sound right?). Maybe 'Behaviours'?
Behaviors sounds about right. 'Physics Behavior', 'Bullet Behavior', 'Drag/Drop Behavior', 'Wrap Behavior', it all fits.
And speaking of prefabs, when you spawn an object with stuff set with it as a container, would it also spawn that stuff with appropriate positioning?
I know you can use the 'Spawn relative to object' but I already have 127 events and multiple event sheets bugged out, so it's a little cluttered in there <img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad" />
I'm asking this because I want to make a map editor for Phys-Box' final version/s (where it will be more of a game than a plain old sandbox) and prefabricated objects without the clutter of a bunch of events would help greatly.
I also need to work out some I/O stuff with the File/Zip functions to export maps right (I'd like to allow importing of sprites and use File to create the map file (plain text, just lists appropriate co-ordinates) and then use ZIP to wrap up the map file and sprites, then save it with an appropriate filename, and when you load a map it accesses the zip of that name, extracts it to a temp directory, loads the mapfile and associated sprites and then removes the temp directory when the program closes, but I might not be able to do all that <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /> plus I'd have to write a way to parse the map files myself, but that would mostly be a bunch of GetToken-ing to construct the map from its file, and I'll probably skimp on the sprite importing and ZIP stuff at first since it could get rather overcomplicated)