ssbfalcon's Recent Forum Activity

  • From the looks of it, the HTML object was completely custom coded...

    A lot of work goes into creating a good html rendering engine...

    Maybe one day Construct could use Webkit or the likes... It will take time though, as Construct is still young and has few devs...

    Or maybe I should start really learning how to write extensions for Construct... but what to start with?

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  • Nice!

    Just when I finally have time to mess with things again.

    Changelog sounds fun...

  • Eventually this will be extremely useful... MacOSX is gaining quite a bit of market share these days, and this would allow our games to be ported easily to OSX, Linux, and whatever else is out there... I noticed that many mobile devices support some form of OpenGL so that would be something to look into...

    Now, the OpenGL3 spec will be really interesting once it's completed... It would allow "DirectX 10" effects and features to be usable on Windows XP and the other OS's. There are people who got Geforce 8 series cards on WinXP and this will really be cool for them... (most are waiting for Windows 7...)

  • Well, I've come across 2 problems after trying to continue work on a project...

    The 3d objects display perfectly in the editor, but once I run the cap... They swap textures, or don't display properly at all... It's really, really weird...

    In fact, try this: Open the platformer template, and add 2 seperate 3d boxes. On the second, change the texture of the front face. Run, and the first block will actually take the texture of one of the sprites...

    I'll try to upload images and a sample cap soon, my connection is being dead slow for some reason... (probably this old router, since someone spilled water on the new one and I had to replace that one with this... >_< )

    Also, I created a few event sheets, and then I realized that I should have made a seperate event sheet for the basic engine movement and each layout's event sheets include that one, and also any layout specific events...

    So I made a new event sheet, with all the movement, and tried to assign the "engine core" event sheet to layout 2 to test.. However, Construct would I guess, ignore me and keep the dropdown blank... Anyone run into any problems assigning event sheets to different layouts?

  • I like this theme... It's nice...

    Phpbb3 is awesome as well... It's snappier and cleaner IMO...

    I hope you're liking the admin backend... It's soooo awesome...

  • WOW...

    I was Just about to post about some of those problems when suddenly, Construct told me that there was an update...

    Beautiful. Excellent work Ashley... You're the Man Now Dog!

  • Ooooo... That's really nice!

    Can't wait to mess with that...

  • > Yep, all linux users should... Especially since in many cases, Wine offers better performance in Windows Apps than Windows itself does...

    >

    > (it's partially due to the fact that Windows has release deadlines, and Wine doesn't)

    >

    Yeah but wine dont have 100% compatibility with DirectX.

    Yeah I know... but there's a chance it's good enough to run Construct games (haven't bothered trying yet...) Either way, Wine 1.0's focus is on having a few key applications running under Linux... Having DirectX 9 games run as well as they do is really just a nice extra feature...

  • Yep, all linux users should... Especially since in many cases, Wine offers better performance in Windows Apps than Windows itself does...

    (it's partially due to the fact that Windows has release deadlines, and Wine doesn't)

  • Well, OpenGL is more free than DirectX in a sense... It's an open standard, whereas DirectX isn't so much...

    It would be much easier to port OpenGL to linux, Mac, and some mobile devices...

    But as Construct is open source, someone could eventually do it...

  • Oh cool.. That makes sense... I'll play with it a bit and try to understand it better...

    thanks

  • Thanks. Don't worry, I'm planning for the game to get more dynamic as you go along... Jump is only a few stages away... Well, it is again anyway...

    Including something I got working recently that I'm going to have to try hard to hold off on putting in the game until it's really time for it...

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ssbfalcon

Member since 20 Dec, 2007

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