ssbfalcon's Recent Forum Activity

  • Nice update... I think the physics features will be very useful...

    Thanks!

  • Hey,

    If anyone was wondering why I disappeared for a while well, it was getting my servers and such ready for this event... I realized that nobody posted about it here, but thankfully, Registration has extended to the 16th for those who want to participate...

    tldr; http://sagexpo.org click on Official Topic

    S.A.G.E. is a 10 year old online event where Sonic fangames were traditionally showcased in an expo like format. However, a few years ago, this has opened up to allow other fanmade creations, and completely original content.

    Going by last years stats, we got around 5000+ unique visitors for the entire week of the event, so if you want to show your creation here, you'll get plenty of exposure...

    We have a few special guests this year, some returning, some new.

    <img src="http://www.sagexpo.org/pr/guests.jpg">

    Also

    Mike Pollock: Current voice of Dr. Robotnick (or Eggman)

    They'll all have scheduled IRC chat times to answer your questions.

    You can find out everything here http://sagexpo.org Be sure to check the official topic

    Contests, Concerts, tourneys, games, more games, and fun! From the comfort of your own computer chair (or floor rug, if you're like me )

    Demos are perfectly acceptable... Freewebs hosting is not... (my unofficial rule since those sites were knocked out first) So I'll be offering hosting for this event.

    This would be a great time to get greater prerelease exposure to Construct. We have games made in MMF, TGF, Gamemaker, RPG Maker (look out for The White Box), C++, Blender, Motorola assembly, etc... There's even an open source game that I just happen to be hosting, but will keep quiet about until the show... Remember, demos are acceptable. No matter how short they are...

    Just be sure to have something to show... Some featured Games this year:

    <img src="http://www.sagexpo.org/pr/games.gif">

    ______________

    Separating posts so it doesn't seem to be a wall of text...

    ___

    To copy myself:

    You get full FTP access...

    Email or PM me for details... It's easier for me to catch the email, but I"ll be checking my pm box whenever

    You'll get all the space you need. I can literally give 500MB per person if necessary... And you'll get a subdomain: yourchoiceofname.pnmhq.com and full FTP access...

    So... templates so far - Keep in mind the first one is not complete (to my satisfaction anyway):

    http://pnmhq.com/ssb/SAGE - This one features a dynamic gallery system. All you have to do is put your images in a folder and the booth takes care of the rest. This one is a bit more complicated to edit, but it's quite stylish...

    There will be an alternate version using a coverflow like image gallery coming soon. Ask for that if you want it when you sign up for hosting...

    http://pnmhq.com/ssb/SAGE2 - Simple, easy to edit template. Two color schemes currently: Deep Blue and Shadow the Hedgehog. But it's a very easy to edit template... Image gallery will be dynamic as well, and will also have a Coverflow gallery option.

    All templates I create will be XHTML 1.0 Valid and CSS 2.1 Valid, and tested on IE, Opera, Safari, Firefox, and Konqueror.

    If you have any questions or need any help with anything, Just send me a message... And even if you don't plan on showing anything, this should be a really fun event...

  • I return again...

    Device name: ATI MOBILITY RADEON X1400

    Pixel shader: 3

    Estimated VRAM: 217 MB

    Motion blur: Yes

    That's a weird VRAM number... But I know it's probably right... Let me just download something off the ATI Radeon... It has One Hundred... And Twenty Eight, One Hundred and Twenty Eight Megs... Of Double Data Rate Ram Memory, Dedicated to Nothing!!! And I can still run this...

    It has up to 256 with the Hypermemory support...

  • Well back after quite a while of... away-ness...

    Time to see what happened since then...

  • Will do. Now that my laptop screen is finally repaired (I bought the parts and did it myself for like 60% of the cost) I can continue properly... I'll touch up the ini object, add the ACEs and maybe explain it more, and then jump to another...

  • No problem, I'll edit it up, as well as start on some new ones soon...

  • I'm thinking that this is a good place to start with helping in the documentation... And I'm sure most others will find this the easiest to write about... It would be great to have at least all the default plugins that Construct ships with documented.

    Here's the question though... Should the focus be mainly on what they do or should we put in examples of good ways of using the objects?

    This is what I started on a few days ago... Feel free to make it sound/look better...

    http://69.24.73.172/scirra/wiki/index.p ... INI_Object

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  • that's pretty cool...

    Going to be using it for something?

  • I figured it shouldn't have gotten slower... But it seems so only from the last build to this build...

    I was starting back on the ball game when I noticed slow performance. Ran the old version and it was fine as far as speed went...

    I'll let you know if I find anything... there might be a setting somewhere that was changed that I wasn't aware of... When I get my laptop back, I'll check it out...

  • http://pnmhq.com/ssb/tutorial.cap

    Strange... If you try to run it, it just fails... Or go into layout 2 (Adding the Player)And I barely did anything with it yet...

    Using 0.95.3...

    I hope it's just me...

  • That would be something good to have... It's a lot of work to make these clear and understandable but I'm sure it would be worth the effort...

    I think video tutorials could help out a bit as well, or even just caps showing what was added step by step, using separate layouts to build up to the final product...

    Learning the overall logic of a program is more important than knowing the actual programming language...

    I'll try to whip up a simple one and see how you like this approach...

    I'm sooo tempted to try to use the text to speech object in this, but it's usually hard to hear on default windows systems.

  • - [ADD] Directsound: can loop music now

    - [FIX] Platform movement hanging when moved inside of a solid

    Thanks!

    Though, is it just me, or does the 3d stuff seem a tad slower performance wise?

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ssbfalcon

Member since 20 Dec, 2007

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