ssbfalcon's Recent Forum Activity

  • Bonesey That is a good concern. I think I'll make some adjustments to the rainbow tile since yeah it should stand out more.

    Thanks all for trying the game!

  • Since this is the first thing I released in the marketplace made with Construct 2 I'm gonna drop two itch.io promo codes here as thanks to the community. Maybe more?

    http://edibletoaster.itch.io/crush-ii/download/fL8534kNkqaBT3z095f4yh01vxKOgH8f20OLyRG0

    http://edibletoaster.itch.io/crush-ii/download/Pq8UZkwW7iobkusdJDE3xmNDI9Q2Xsgfb7AEL4rW

  • Hey everyone! Finished a new game. It started out as a joke to make fun of Match 3 games but it turned out pretty great.

    For Windows, OSX, Android and

    Blocks are rapidly falling onto the screen. Click or touch to match two of them anywhere on the screen to score points! Use rainbow blocks to help clear the screen. Don't let the screen fill up!

    Its an arcade style game, very twitch and action oriented.

    Trailer:

    Check it out here http://edibletoaster.itch.io/crush-ii or https://play.google.com/store/apps/details?id=comquantumbox.crushii and lemme know what you think!

  • Its nice, but I was hoping that we get a plugin so we have OS native scrollbars, so they'll look like the scrollbars from the current OS you're using...

    But this will be useful for ingame scrollbars that need to be custom themed.

    Thanks

  • As of now, I see no way of adding a native scrollbar to your application or game. So I guess I'll request this...

    It would be pretty useful in making certain simple applications, or level editors

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  • Hey guys, I know it's been forever since I was here, but life was horrendously busy that I barely had time to do what I love most (web coding, game making).

    Things are getting better, but enough about me...

    Global Game Jam 2010 is almost upon us! January 29-31

    What is it you may ask? Well, Jammers are given a set of constraints, and 48 hours to make a game. Simple enough. Cool part about this is that you get to meet people who are there, well, to do the very same thing.

    First, everyone gets time to brainstorm an idea based on constraints, then you get to pitch your idea to the crowd. Whoever likes your idea, can join the team and more design goes on from there.

    Teams generally help each other out, like at my location, there were only a few were able to help with music and audio, so we shared our skills.

    Every location has a webcam to broadcast the madness, including the crappy music I rushed together which got hilarious comments from the people viewing the webcast...

    Global Game Jam 2009 was the first ever, and was insanely fun. I highly recommend anyone interested in game design and such to go... Global, means Global. Chances are, there's a location near you, or if you have the means, you can start your own Jam location via the site.

    I'm posting this here because I was discussing with a friend GGJ2010 and we realized we spent more time programming something in XNA than actually working on the game... So we both having used Construct before figured we'd use it. There are no restrictions on what you use to make a game, just that it was made during the 48 hours.

    The top game (in polish and completeness) was recently released on the Android market as a free download: Lucid and I'll link to the Game Jam release. http://globalgamejam.org/games/lucid-0

    My team's game was... well, I'll let you decide for yourself... (spacebar to pass through the initial cutscene) http://globalgamejam.org/games/materialism-98ms2

    We had great ideas, but the fact that we tried to do 3d, and wasted so much time on coding, we didn't have time to make a game...

    I'll be at the same NYU location this year, hopefully I'll see some of you guys participate in one of these... Just wave at the camera or something XD...

    And have fun! Canada rickrolled everyone on their stream, and other places did funny things as well. Sure, the top teams may get a few tickets to go show off their game at GDC.

  • Wow... A lot has changed since the last time I was here...

    Now that I have a bit more time, I should really get back into messing with these releases and making something... interesting...

  • Cool, nice fixes... Fortunately, I haven't been bothered by most of them, but some of the new features should be useful...

    Downloaded...

  • Wow, this sounds pretty nice...

    This would be great in making different difficulty settings rather than the far too often seen "let's just increase enemy hit points and add more of them"

    Reminds me of a Futurama quote during one of the What If... episodes... The Space Invaders scene where he said "Shoot where they are going to be, not where they are..."

  • [quote:ycaxw8eu]I hardly see how you can say that, given that I wouldn't have a clue about the first thing to do if I had to do it without that particle object. Maybe you could offer an "advanced" particle object to make it easy to do those things without detracting from the original particle object's specialties?

    It's actually not hard at all - try spawning a load of sprites with a bullet movement from a point (use the accuracy for the cone of spray), and then you can make random adjustments to angle, speed or whatever. Still, I guess doing all that automatically would be useful. Maybe it could be expanded in future.

    This is something I"m experimenting with so that this way, I can kinda have rain and other particle effects mess with the motion of physics objects... An automatic way of doing something like that would be great... but not too high priority IMO...

  • "An unexpected error occurred and the application was terminated. We apologise for the inconvenience. Please report this bug to the application vendor."

    This popps up as soon as I try to run the app, and I hearby report it.

    Btw; that screenshot is bitchin.

    I'm getting the same problem with the Final link... I probably should get to my laptop before I try these games...

  • Aww, it looks cool, but I'm on a non PS machine right now... As soon as I get to my laptop, or old desktop I'll play this...

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ssbfalcon

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