Hey, anyone know a good tutorial on writing shaders and the general concept? I mean, I know what they do in concept and know the general differences between each version... But I'd like to try my hand at writing some, assuming I can find a good place to start...
That, mainly since there's support in Construct for scaling apps to run under different shader models, but most of the effects are for 2.0 and it would be cool to somehow make a nifty effect for one of the other models...