Yeah, it would be nice for 2.0 Anyway, I'll take what you guys said into consideration. Although, why not just make it shader effect?
There's no transformation blip on the X series.
I know nothing of Ini files other than storing simple values. If you played a Megaman game, then you'd know how it works. Players can switich colors at anytime. Whether they're jumping, walking, falling, whatever.
Sorry, but I'm a picky person.
Niffty, however, I noticed a little pause in the animation when the colors switched.
See I did that at first, but when ever I switched animation, it would act jumpy.
If I the animation was on frame eight of the walk cycle and I switched to color blue to green, the animation would reset to the first frame.
I don't think it would. I don't want to deal with 16+ different sprites.
So there's no easier to condense this?
http://i61.photobucket.com/albums/h53/Sodisna/arge.png
I have to add 6 or the color replacers just to change MM colors.
I'd like to see an example of this.
I'm not using the platform movement. it's all a custom engine.
And yes Ashley, it's the original size. Although, it happens when I turn left and right a lot.
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Actually, like this: <img src="http://img691.imageshack.us/img691/9506/clipboard01l.png">
Edit: crapped image...
But, I sort of don't get what you mean.
I was in point.
Member since 5 Dec, 2007