Azu's Recent Forum Activity

  • Sprite's position or sizes?

    Anyway, I though it might be Construct's rendering engine.

  • What's up with this? Is this a bug or something?

    <img src="http://i61.photobucket.com/albums/h53/Sodisna/WTF-1.png">

    The MM sprite looks fucked and distorted. I don't think it's a issue on my end.

  • Plugins are not backwards compatible across Construct builds.

    > Awesome. Is there any change to get a Pixel Per Collision for physic objects?

    >

    No - if it's not in the changelog, it's not affected, I'm afraid!

    Anyone had any problems with this build yet?

    I meant "chance", but okay.

  • I'm creating a MM-Like game and I want to know if TimeScale would be useful for Freezing the game while my health rises up.

  • Awesome. Is there any change to get a Pixel Per Collision for physic objects?

  • You can do it on computers with C/C==. I've seen several MM fangames that do so.

  • So, there's really no better way to do this?

    Edit, what about using hex color?

  • "but I'm not sure if you means that in the example there are 7 possible weapons, and you haven't gotten 2 of them"

    Pretty much this. There are "X"(I.E. 12) possible of weapons, yet you only have "n of X" (example: 7/12) of them.

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  • Would this be useful for a weapon selection?

    Like this:

    Slot 1: Weapon 1

    Slot 2: Weapon 2

    Slot 3: Weapon 3

    Slot 4: Don't have.

    Slot 5: Weapon 5

    Slot 6: Don't have.

    Slot 7: Weapon 7

    It would skip over the weapons I don't have and go the the next/previous one available.

  • He needs the latest DirectX. That's the downside to Construct. It needs DirectX to run. So older computer or people without it can't play these games.

  • Explain. As I do not have Construct on me.

  • Sweet. Thanks.

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Azu

Member since 5 Dec, 2007

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