Azu's Recent Forum Activity

  • Playing sound files in succession. Basically, I want to play a sound file by using of a PV or something. Like if I have chain1.wav - chain7.wav.

    Tried This:AppPath & "se\chainSprite.Value('PegSound').wav"

    and this and the following.

    AppPath & "se\chain""Sprite.Value('PegSound')" ".wav"

    AppPath & "se\chain"Sprite.Value('PegSound')".wav"

    AppPath & "se\chain"&"Sprite.Value('PegSound')""&.wav"

  • Make sure the object it collides with also has physics.

  • You mean the color mask?

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  • Besides, you can tile tileset. Just Open Photoshop and do something like this.

    <img src="http://i61.photobucket.com/albums/h53/Sodisna/example1.png">

    Tile 'em in a square use a number that is power by ^2. (I.E. 32x32, 64x64, 128x128, etc)

    Then when your down. Just select the background and make something other than the colors you're using in your tiles.

    <img src="http://i61.photobucket.com/albums/h53/Sodisna/example2.png">

    Boom. Import into Construct, set the tile to 64x64 (which what I used. You'd used whatever you set your tiles too.) and hit cut tiles. Select all the tiles, set a hotspot, select the mask color (which would be whatever you set your tile's BG color to.) and you're all set.

  • Would it be possible for a Palette loader objects? Something that load a .pal file on the sprite triggered by an event? I've seen that Color replace FX, it doesn't seem to do what I want it to. Or maybe have the color replace pick from a object pal and set it another.

    Possibly changing the Color Replace FX from this:

    <img src="http://i61.photobucket.com/albums/h53/Sodisna/001.png">

    To This:

    <img src="http://i61.photobucket.com/albums/h53/Sodisna/002.png">

  • Yeah. It's shame though, I totally forgot how to write a custom bounce.

  • Pretty awesome presentation Mr.Lucid. A+

  • Yeah. but it doesn't seem to do a good job. It collides more like a ellipse than circular one.

  • Thing is, there isn't a circular collision for that, yet.

  • I just need a head start of sorts. Seeing as there isn't a pinball movement. How would O go about making a peggle clone?

  • Yea!

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Azu

Member since 5 Dec, 2007

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