Attan's Recent Forum Activity

  • [quote:25pajynw]This is an interesting idea - but it seems it might prevent stacking two comments on top of each other. Is that an acceptable side effect?

    I'm not sure what you mean with stacking on top of each other.. do you mean that you can just have one comment per event? I would still think it's worth it, but you could leave the regular comments available for those who disagree.

    [quote:25pajynw]Where do you mean?

    I mean this part here:

    <img src="http://dl.dropbox.com/u/930918/variable%20text.jpg">

    Would be nice to add a short description instead.

    You're right about the size/angle thing. Didn't think about that.

    Another one. I don't know when you're going to implement a debugger, but in 0.x, it was sometimes a pain to search for the value you're after in the debugger. So suggestion is that with every value in the editor you should be able to right klick and pick "add to debugger watchlist".

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  • Hi! I've been keeping my eyes open in 0.x for small stuff that i think should be improved. Not full-fledged features, just smaller practical things that would make C2 a bit nicer and more effective to use. Feel free to add to the list (just keep it to smaller things to stick to the topic), I probably will add more things myself.

    Comments should always be attached to an event, condition, or action. It's a pain to comment code, and then when you've worked with it a bit more the comments are all over the place and you have to redo it. Maybe attaching them to a specific action or condition is too much, but they should at least be able to stick to a specific event.

    At private variables, the text "a private variable" is a perfect place to put a description of your choice on what the variable does. See no reason why this wouldn't be a good thing, i often use pv's for settings on a specific object where a description on exactly how it works would be really helpful, especially in collaborations.

    System: Create, should have options for size and angle. Almost every system:create event is followed by another event setting the size and angle.

  • Yeah, pyteo. That looks really promising. Hope the gameplay video lives up to the expectations.

    , People don't just "have" artists. If you work seriously with construct, and get some things done to show off what you can do, people will be positive to collaborations. Hard part is, since construct is so easy to use, the artists can basically create the game themselves. If you do nothing but program in construct you have to have some serious creativity and skillz to show off in order to be interesting as far as i can tell.

  • The movement needs a butload of configuration. It feels extremely slow and doesn't really do what you want it to, wich creates frustration. That, combined with the low speed of the bullets makes the whole game feel really slow. Not necessarily a bad thing, but judging on your choice of music it's not your intention.

    The splash screen in the start looks good, but you should change the lines so that its not as easily recognizable from the Construct-does-art-example. Just a different pattern would be enough, just for some originality.

    I really like the explosion when you kill the "Trojans"!

  • Looks slick, but i quickly found a corner where i could sit and kinda wiggle back and forth without getting hit, no matter how many enemies came. Got a score of 13600, then i got bored.

  • Yeah, looks like a good game! Only thing that bothers me though is that the trailer only shows one type of environment. Could be a bit repetative if it looks the same through the whole game.

  • hah, makes sense. sorry.

  • For me, the only important thing is to have the best tool for game-creation possible. I've been counting on C1 being put aside for C2 for a long time, but i thought it would take ages to mature. C2 being a full time project is the best thing that could have happened if you ask me. I've seen the rate at wich C1 developed (when the code was still in ok shape) so with full time work and some obligation to deliver, C2 will probably be everything we've ever dreamed of.

    "What would make Construct 2 different from others?" is a question i don't really understand. Have you even used C1? Have you read anything of what's planned for C2? You should know what these guys are capable of at this point.

    Tom. Are you integrating a better development-community as well? Construct users reall need a better creative environment. A better way for devlogs and such would be good. Ask around on the forums, there's probably many good ideas.

  • Me too. And I'm looking forward to the next three years!

  • This list is really incredibly usefull, I use it all the time!

    ps. Physics objects go swimming is dead.

  • Bleeh.. luckily i didn't spend more then a few hours on it so far. I had noticed the terms weren't interchangeable, but i thought at least it was different branches of the same thing. Well, back to searching the web.

  • For people who are serious with learning java from scratch: http://see.stanford.edu/see/lecturelist ... 6adcae1111

    It's a webcasted programming course using java, complete with 28 lectures, pdf-handouts, required software and assignments including templates. By far the best way I've found to get into it, and good for the lazy people as you dont have to read that much, mostly look at a video (and program of course)

    Here's a list of more computer science courses on different levels for those who are interested. http://www.programmerfish.com/45-free-o ... e-courses/

    cheers

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Attan

Member since 14 Nov, 2007

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