Attan's Recent Forum Activity

  • very nice, thanks! Now if only could explain in detail how the different filters with strength and cut-of works...

  • Here's a new one, a whole new style. It feels like it would do well in some game, but i don't really know in what situation I'd use it.. exploration of some sort maybe, but the graphics really has to be special to match the mood of the song.

    Do me a favor and listen with headphones and cranked up volume in a relaxed situation. And give it more than two minutes, the intro is a bit slow.

    http://soundcloud.com/jonatan-krogh/night-views

  • It's possible, but it won't be easy.

    Personally I'm working on smaller stuff for now, with my big project on hold until C2 is usable.

  • Doesn't a balett entertain in the same way as a movie does? Still it's counted as fine art.

    The dadaism worked at that time. Since no one had picked up trash and said it was art before it made people think. People could do the same now, it would still be art, but BAD art since the timing is bad. The other kids, even thought they didn't win, still raced just as much as Billy.

    Here's a new definition then. For something to be art, the creator must have the intention of making art. The creator must also have an understanding of what art is. A childs painting isn't art. A moron who saw some dadaist calling a toilet art, and decides to do the same thing, doesn't nescessarily make art.

  • Can't agree with that. With the right ideas and intentions you can make an art of most things. If you're a programmer working for a director, then yes, you're not really an artist. But in many indie cases the programmer has a lot of freedom and is basically building a universe from scratch. It's not just code, but level design, dialogue, story etc. Also, indie-games often have an artist, musician and programmer working as a team, where everyone contributes with thoughts and ideas. It's the combination of everything that forms the final product.

    Saying games is a medium to showcase other people's art is like saying movies are a way to showcase the soundtrack. Knytt has an amazing soundtrack, and it can be seen as art in itself. But together with a game it forms a much stronger atmosphere and can project a feeling in a totaly different way. Some music nifflas made himself, and the rest is made by his friends who where very involved in the process of making the game. The actual code in this case has nothing to do with the artwork. You don't have to see what tools someone used in photoshop to create a picture, it's the final product that counts.

  • A game isn't art just because It's good. It's art when the creator intended it to be art (this is not a waterproof rule, but in most cases this is true). If the intention is purely to entertain, then it's entertainment. If the intention is to invoke feelings or thoughts in the player, then it's more towards art. The focus of art is not to entertain, but to spread and invoke thoughts and ideas.

    Games as an artistic medium is so young compared to other artforms. there's LOTS of new ground to break. Unlike many artistic areas, everything hasn't been done yet, Far from it! Even after decades of gaming tradition and a huge amount of technical improvements opening up doors, most games still follow the exact same concepts as the first generation of games. Some day, when games are picked up by artists, not geeks, games are going to take a whole new direction. This will probably happen around the time when art schools start to accept game devs, educate them, and push them to do artistic research.

    Art as a concept is an extremely hard word to understand or define. People with artistic background constantly debate it with each other, people without artistic background usually have no idea what it means.

    Since I'm pretty sure that Tetris or Mario Cart was made purely to be entertaining (really REALLY entertaining), I don't see them as art. They are really good games, but chess is a damn good game as well, but it's not designed to express anything or make you think. Deus Ex on the other hand has some political and philosophical thoughts on a whole different level, and is to me just as much art as mona lisa.

    I've been studying dance and contemporary circus for five years now, and circus, just as games, is also traditionally seen as entertainment, but has broken into the artworld and is now a widly accepted artform. There's a clear line between contemporary and traditional circus, and while

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    is great entertainment, It's not made to be art, like for example

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    is. So far, most games being made fall in the same category as the chinese acrobats. Great entertainment. Little thought.

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  • There's a built in save feature, and i think it's supposed to work quite well, but check the bugtracker. I've had poblems with it in the past.

  • Even though you can separate them, you don't see them well in your peripheral view, so you won't be able to reach the awareness and skill people strive for in action games. Apart from that, your character movement has way to slow reactions, something that will also make the players blame the game, as well as slow moving bullets.

    I'm not trying to bash your games, you're just falling for some common traps. I'm just saying; fix these things, or people will find it annoying.

  • aMAAAzing! I join the group hug!

    My platform dude is still hovering a few pixels of the ground though, is it only me?

  • A whole bunch of comments but not a word about the game.

    I tried it, but gave up quickly since it used arrows and mouse, and since I'm on a laptop it's kinda hard. However, i'm pretty sure the graphics, even if they are interesting, will be very frustrating after a while since you can't distinguish enemies, bullets, etc. from the background. A good rule of thumb for game design is that every time the player dies, he should think that it was his own fault. In this case, the player will blame the game and give up after a few tries.

  • Ok, I'm convinced, no flowcharts. Too bad the don't work that well, they look so pretty!

  • Haha, ok, i just hadn't seen it before. I wasn't thinking the whole event system though. More like you right-klick and select "insert flowchart" and there you can put a small piece of events together in that way. I just thought for some people things are easier to figure out if you work in a visual way. Both beginners, and pros working on something really tricky.

    But if you've tried it and you say it sucks, then I'll just trust your judgment.

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Attan

Member since 14 Nov, 2007

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