Alright, I appreciate the feedback but I state this now: This is early in development. This is not the finished project. This is primarily promotional and testing.
The combat is presently in a major overhaul as I'm considering new ideas I recently had. The turrets on the big ships will be destroyable in the future also.
However -- if I change the background much further, then it defeats the whole purpose of it being set in the world of Abstract -- it would become nothing more than a bunch of weird squiggly characters shooting each other in an empty void for no reason at all. Considering generally people either do not mind the background, or claim it is annoying, I frankly am left with a divided audience. Perhaps in the future I'll add a feature to disable the background -- but that is the best I'm willing to offer, and in the future you'll realize why it is important.
Damage ratios are also being reconsidered, but understand the player already is 1/3 weaker in the demo (if my memory serves me right) than they original were. If I take it down much more, a beginner would get slaughtered.
As to the upset over the speed of movement...
Abstract presently moves at its intended speed in the game design. Faster speeds produce sporadic movement and break the flow, and the original Abstract moved a great deal slower during initial design. If Abstract moves faster than its enemies, then the running through the level issue becomes even worse than before. Also, it makes colliding happen more often, and later there will be a negative to score when doing such a thing. What this would mean would be to change the present speed would make it more playable to you, and more hectic for all other players. I'm afraid unless it becomes a more valid concern, I won't be changing Abstract's movement speed.